#include #include #include #include int main(int argc, char *argv[]) { // Mesh with per-face color Eigen::MatrixXd V, C; Eigen::MatrixXi F; // Load a mesh in OFF format igl::readOFF(TUTORIAL_SHARED_PATH "/fertility.off", V, F); // Initialize white C = Eigen::MatrixXd::Constant(F.rows(),3,1); igl::opengl::glfw::Viewer viewer; viewer.callback_mouse_down = [&V,&F,&C](igl::opengl::glfw::Viewer& viewer, int, int)->bool { int fid; Eigen::Vector3f bc; // Cast a ray in the view direction starting from the mouse position double x = viewer.current_mouse_x; double y = viewer.core().viewport(3) - viewer.current_mouse_y; if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core().view, viewer.core().proj, viewer.core().viewport, V, F, fid, bc)) { // paint hit red C.row(fid)<<1,0,0; viewer.data().set_colors(C); return true; } return false; }; std::cout<