#include #include #include #include #include int main(int argc, char * argv[]) { igl::opengl::glfw::Viewer viewer; const auto names = {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"}; std::map colors; int last_selected = -1; for(const auto & name : names) { viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name); colors.emplace(viewer.data().id, 0.5*Eigen::RowVector3d::Random().array() + 0.5); } viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod) { if(key == GLFW_KEY_BACKSPACE) { int old_id = viewer.data().id; if (viewer.erase_mesh(viewer.selected_data_index)) { colors.erase(old_id); last_selected = -1; } return true; } return false; }; // Refresh selected mesh colors viewer.callback_pre_draw = [&](igl::opengl::glfw::Viewer &) { if (last_selected != viewer.selected_data_index) { for (auto &data : viewer.data_list) { data.set_colors(colors[data.id]); } viewer.data_list[viewer.selected_data_index].set_colors(Eigen::RowVector3d(0.9,0.1,0.1)); last_selected = viewer.selected_data_index; } return false; }; viewer.launch(); return EXIT_SUCCESS; }