#include "test_common.h" #include TEST_CASE("tri_tri_intersection_test_3d intersect", "[igl]") { // try with oblique interecion plane for(double shift=-1000;shift<=1000;shift+=100.0) { Eigen::RowVector3d p1(0,0,0), q1(1,0,0),r1(0,1,0); Eigen::RowVector3d p2(shift,0,1),q2(1,1,0),r2(-shift,0,-1); // should intersect along the vector (0,0,0) -> (0.5,0.5,0) Eigen::RowVector3d s,t; bool coplanar; REQUIRE( igl::tri_tri_intersection_test_3d(p1,q1,r1, p2,q2,r2, coplanar, s, t) ); REQUIRE( !coplanar); if(s.norm()<1e-5) { Eigen::RowVector3d t_correct(0.5,0.5,0); Eigen::RowVector3d s_correct(0,0,0); test_common::assert_near( t, t_correct, 1e-10); test_common::assert_near( s, s_correct, 1e-10); } else { Eigen::RowVector3d s_correct(0.5,0.5,0); Eigen::RowVector3d t_correct(0,0,0); test_common::assert_near( t, t_correct, 1e-10); test_common::assert_near( s, s_correct, 1e-10); } } } TEST_CASE("tri_tri_intersection_test_3d not intersect", "[igl]") { // positive test that two triangles intersect Eigen::RowVector3d p1(0,0,0),q1(1,0,0),r1(0,1,0); Eigen::RowVector3d p2(0,0,1),q2(1,0,1),r2(0,1,1); // should intersect along the vector (0,0,0) -> (sqrt(2),sqrt(2),0) Eigen::RowVector3d s,t; bool coplanar; REQUIRE( !igl::tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2, coplanar, s, t) ); } TEST_CASE("tri_tri_intersection_test_3d coplanar", "[igl]") { // positive test that two triangles intersect Eigen::RowVector3d p1(0,0,0),q1(1,0,0),r1(0,1,0); Eigen::RowVector3d p2(0,0,0),q2(0.5,0,0),r2(0,0.5,0); // should intersect along the vector (0,0,0) -> (sqrt(2),sqrt(2),0) Eigen::RowVector3d s,t; bool coplanar; REQUIRE( igl::tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2, coplanar, s, t) ); REQUIRE(coplanar); }