// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITE_TRIANGLE_MESH_H #define IGL_WRITE_TRIANGLE_MESH_H #include "igl_inline.h" #include "FileEncoding.h" #include #include namespace igl { /// write mesh to a file with automatic detection of file format. supported: /// obj, off, stl, wrl, ply, mesh). /// /// @tparam Scalar type for positions and vectors (will be read as double and cast /// to Scalar) /// @tparam Index type for indices (will be read as int and cast to Index) /// @param[in] str path to file /// @param[in] V eigen double matrix #V by 3 /// @param[in] F eigen int matrix #F by 3 /// @param[in] encoding set file encoding (ascii or binary) when both are available /// @return true iff success template IGL_INLINE bool write_triangle_mesh( const std::string str, const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, FileEncoding encoding = FileEncoding::Ascii); } #ifndef IGL_STATIC_LIBRARY # include "write_triangle_mesh.cpp" #endif #endif