// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_UNPROJECT_ONTO_MESH #define IGL_UNPROJECT_ONTO_MESH #include "igl_inline.h" #include "Hit.h" #include #include namespace igl { /// Unproject a screen location (using current opengl viewport, projection, and /// model view) to a 3D position _onto_ a given mesh, if the ray through the /// given screen location (x,y) _hits_ the mesh. /// /// @param[in] pos screen space coordinates /// @param[in] model model matrix /// @param[in] proj projection matrix /// @param[in] viewport vieweport vector /// @param[in] V #V by 3 list of mesh vertex positions /// @param[in] F #F by 3 list of mesh triangle indices into V /// @param[out] fid id of the first face hit /// @param[out] bc barycentric coordinates of hit /// @return true if there's a hit /// /// #### Example: /// /// \code{cpp} /// igl::opengl::glfw::Viewer vr; /// ... /// igl::unproject_onto_mesh( /// pos,vr.core().view,vr.core().proj,vr.core().viewport,V,F,fid,bc); /// \endcode /// template < typename DerivedV, typename DerivedF, typename Derivedbc> IGL_INLINE bool unproject_onto_mesh( const Eigen::Vector2f& pos, const Eigen::Matrix4f& model, const Eigen::Matrix4f& proj, const Eigen::Vector4f& viewport, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, int & fid, Eigen::PlainObjectBase & bc); /// \overload /// @param[in] shoot_ray function handle that outputs hits of a given ray against a /// mesh (embedded in function handles as captured variable/data) template IGL_INLINE bool unproject_onto_mesh( const Eigen::Vector2f& pos, const Eigen::Matrix4f& model, const Eigen::Matrix4f& proj, const Eigen::Vector4f& viewport, const std::function< bool( const Eigen::Vector3f&, const Eigen::Vector3f&, igl::Hit &) > & shoot_ray, int & fid, Eigen::PlainObjectBase & bc); } #ifndef IGL_STATIC_LIBRARY # include "unproject_onto_mesh.cpp" #endif #endif