#ifndef IGL_TURNING_NUMBER_H #define IGL_TURNING_NUMBER_H #include #include "igl_inline.h" namespace igl { /// Compute the turning number of a closed curve in the plane. /// /// @param[in] V #V by 2 list of vertex positions /// @return tn turning number /// template IGL_INLINE typename DerivedV::Scalar turning_number( const Eigen::MatrixBase & V); } #ifndef IGL_STATIC_LIBRARY # include "turning_number.cpp" #endif #endif