// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_TRIANGULATEGRID_H #define IGL_TRIANGULATEGRID_H #include "igl_inline.h" #include namespace igl { /// Create a regular grid of elements (only 2D supported, currently) Vertex /// position order is compatible with `igl::grid` /// /// @param[in] nx number of vertices in the x direction /// @param[in] ny number of vertices in the y direction /// @param[out] GV nx*ny by 2 list of mesh vertex positions. /// @param[out] GF 2*(nx-1)*(ny-1) by 3 list of triangle indices /// /// \see grid, quad_grid template < typename XType, typename YType, typename DerivedGV, typename DerivedGF> IGL_INLINE void triangulated_grid( const XType & nx, const YType & ny, Eigen::PlainObjectBase & GV, Eigen::PlainObjectBase & GF); /// \overload template < typename XType, typename YType, typename DerivedGF> IGL_INLINE void triangulated_grid( const XType & nx, const YType & ny, Eigen::PlainObjectBase & GF); } #ifndef IGL_STATIC_LIBRARY # include "triangulated_grid.cpp" #endif #endif