// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Oded Stein // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_TET_TET_ADJACENCY_H #define IGL_TET_TET_ADJACENCY_H #include #include "igl_inline.h" namespace igl { /// Constructs the tet_tet adjacency matrix for a given tet mesh with tets T /// /// @param[in] T #T by 4 list of tets /// @param[out] TT #T by #4 adjacency matrix, the element i,j is the id of /// the tet adjacent to the j face of tet i /// @param[out] TTi #T by #4 adjacency matrix, the element i,j is the id of /// face of the tet TT(i,j) that is adjacent to tet i /// /// \note the first face of a tet is [0,1,2], the second [0,1,3], the third /// [1,2,3], and the fourth [2,0,3]. template IGL_INLINE void tet_tet_adjacency( const Eigen::MatrixBase& T, Eigen::PlainObjectBase& TT, Eigen::PlainObjectBase& TTi); /// \overload template IGL_INLINE void tet_tet_adjacency( const Eigen::MatrixBase& T, Eigen::PlainObjectBase& TT); } #ifndef IGL_STATIC_LIBRARY # include "tet_tet_adjacency.cpp" #endif #endif