// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_READBF_H #define IGL_READBF_H #include "igl_inline.h" #include #include /// @file readBF.h /// /// A .bf file contains a “bone forest”. Normally a skeleton for linear blend /// skinning is a “bone tree” with a single root. But this format may store /// multiple trees, hence a forest. /// /// Each line contains data about a vertex (joint) of the bone forest: /// /// [weight index] [parent index] [x] [y] [z] [undocument optional data] /// /// Indices begin with 0. The weight index is -1 if the bone does not have an /// associated weight. The parent index is -1 for root nodes. The x,y,z /// coordinates are offset vectors from this joint’s parent’s location (for /// roots, an offset from the origin). namespace igl { /// Read a bones forest from a file, returns a list of bone roots /// /// @param[in] file_name path to .bf bones tree file /// @param[out] WI #B list of unique weight indices /// @param[out] P #B list of parent indices into B, -1 for roots /// @param[out] O #B by 3 list of tip offset vectors from parent (or position for roots) /// @return true on success, false on errors template < typename DerivedWI, typename DerivedP, typename DerivedO> IGL_INLINE bool readBF( const std::string & filename, Eigen::PlainObjectBase & WI, Eigen::PlainObjectBase & P, Eigen::PlainObjectBase & O); /// Read bone forest into pure bone-skeleton format, expects only bones (no /// point handles), and that a root in the .bf <---> no weight attachment. /// /// @param[in] file_name path to .bf bones tree file /// @param[out] WI #B list of unique weight indices /// @param[out] P #B list of parent indices into B, -1 for roots /// @param[out] O #B by 3 list of tip offset vectors from parent (or position for roots) /// @param[out] C #C by 3 list of absolute joint locations /// @param[out] BE #BE by 3 list of bone indices into C, in order of weight index /// @param[out] P #BE list of parent bone indices into BE, -1 means root bone /// @return true on success, false on errors /// /// \see readTGF, bone_parents, forward_kinematics template < typename DerivedWI, typename DerivedbfP, typename DerivedO, typename DerivedC, typename DerivedBE, typename DerivedP> IGL_INLINE bool readBF( const std::string & filename, Eigen::PlainObjectBase & WI, Eigen::PlainObjectBase & bfP, Eigen::PlainObjectBase & O, Eigen::PlainObjectBase & C, Eigen::PlainObjectBase & BE, Eigen::PlainObjectBase & P); } #ifndef IGL_STATIC_LIBRARY # include "readBF.cpp" #endif #endif