// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RAY_SPHERE_INTERSECT_H #define IGL_RAY_SPHERE_INTERSECT_H #include "igl_inline.h" #include namespace igl { /// Compute the intersection between a ray from O in direction D and a sphere /// centered at C with radius r /// /// @param[in] o origin of ray /// @param[in] d direction of ray /// @param[in] c center of sphere /// @param[in] r radius of sphere /// @param[out] t0 parameterization of first hit (set only if exists) so that /// hit position = o + t0*d /// @param[out] t1 parameterization of second hit (set only if exists) /// @return the number of hits template < typename Derivedo, typename Derivedd, typename Derivedc, typename r_type, typename t_type> IGL_INLINE int ray_sphere_intersect( const Eigen::PlainObjectBase & o, const Eigen::PlainObjectBase & d, const Eigen::PlainObjectBase & c, r_type r, t_type & t0, t_type & t1); } #ifndef IGL_STATIC_LIBRARY #include "ray_sphere_intersect.cpp" #endif #endif