// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RANDOM_POINTS_ON_MESH_H #define IGL_RANDOM_POINTS_ON_MESH_H #include "igl_inline.h" #include "generate_default_urbg.h" #include #include namespace igl { /// Randomly sample a mesh (V,F) n times. /// /// @param[in] n number of samples /// @param[in] V #V by dim list of mesh vertex positions /// @param[in] F #F by 3 list of mesh triangle indices /// @param[out] B n by 3 list of barycentric coordinates, ith row are coordinates of /// ith sampled point in face FI(i) /// @param[in] urbg An instance of UnformRandomBitGenerator (e.g., /// `std::minstd_rand(0)`) /// @param[out] FI n list of indices into F /// @param[in,out] urbg An instance of UnformRandomBitGenerator. /// @param[out] X n by dim list of sample positions. template < typename DerivedV, typename DerivedF, typename DerivedB, typename DerivedFI, typename DerivedX, typename URBG = DEFAULT_URBG> IGL_INLINE void random_points_on_mesh( const int n, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, Eigen::PlainObjectBase & B, Eigen::PlainObjectBase & FI, Eigen::PlainObjectBase & X, URBG && urbg = igl::generate_default_urbg()); } #ifndef IGL_STATIC_LIBRARY # include "random_points_on_mesh.cpp" #endif #endif