#ifndef IGL_QUAD_EDGES_H #define IGL_QUAD_EDGES_H #include "igl_inline.h" #include namespace igl { /// Compute the edges of a quad mesh. /// /// @param[in] Q #Q by 4 list of quad indices into rows of some vertex list V /// @param[out] E #E by 2 list of edge indices into rows of V template < typename DerivedQ, typename DerivedE > IGL_INLINE void quad_edges( const Eigen::MatrixBase & Q, Eigen::PlainObjectBase & E); } #ifndef IGL_STATIC_LIBRARY # include "quad_edges.cpp" #endif #endif