// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2020 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_POLYGONS_TO_TRIANGLES_H #define IGL_POLYGONS_TO_TRIANGLES_H #include "../igl_inline.h" #include #include namespace igl { namespace predicates { /// Given a polygon mesh, trivially triangulate each polygon with a fan. This /// purely combinatorial triangulation will work well for convex/flat polygons /// and degrade otherwise. /// /// @param[in] V #V by dim list of vertex positions /// @param[in] I #I vectorized list of polygon corner indices into rows of some matrix V /// @param[in] C #polygons+1 list of cumulative polygon sizes so that C(i+1)-C(i) = /// size of the ith polygon, and so I(C(i)) through I(C(i+1)-1) are the /// indices of the ith polygon /// @param[out] F #F by 3 list of triangle indices into rows of V /// @param[out] J #F list of indices into 0:#P-1 of corresponding polygon /// template < typename DerivedV, typename DerivedI, typename DerivedC, typename DerivedF, typename DerivedJ> IGL_INLINE void polygons_to_triangles( const Eigen::MatrixBase & V, const Eigen::MatrixBase & I, const Eigen::MatrixBase & C, Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & J); } } #ifndef IGL_STATIC_LIBRARY # include "polygons_to_triangles.cpp" #endif #endif