// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_POINT_MESH_SQUARED_DISTANCE_H #define IGL_POINT_MESH_SQUARED_DISTANCE_H #include "igl_inline.h" #include #include namespace igl { /// Compute distances from a set of points P to a triangle mesh (V,F) /// /// @param[in] P #P by 3 list of query point positions /// @param[in] V #V by 3 list of vertex positions /// @param[in] Ele #Ele by (3|2|1) list of (triangle|edge|point) indices /// @param[out] sqrD #P list of smallest squared distances /// @param[out] I #P list of primitive indices corresponding to smallest distances /// @param[out] C #P by 3 list of closest points /// /// \bug This only computes distances to given primitives. So /// unreferenced vertices are ignored. However, degenerate primitives are /// handled correctly: triangle [1 2 2] is treated as a segment [1 2], and /// triangle [1 1 1] is treated as a point. So one _could_ add extra /// combinatorially degenerate rows to Ele for all unreferenced vertices to /// also get distances to points. /// /// ##### Example: /// /// ```cpp /// Eigen::MatrixXd V; /// Eigen::MatrixXi F; /// igl::read_triangle_mesh("bunny.obj",V,F); /// // 100 points in [-1,1]³ cube /// Eigen::MatrixXd P = Eigen::MatrixXd::Random(100,3); /// Eigen::VectorXd sqrD; /// Eigen::VectorXi I; /// Eigen::MatrixXd C; /// igl::point_mesh_squared_distance(P,V,F,sqrD,I,C); /// // Now sqrD(i) = squared distance from P.row(i) to mesh /// // I(i) = closest primitive index /// // C.row(i) = closest point on mesh to P.row(i) /// ``` template < typename DerivedP, typename DerivedV, typename DerivedEle, typename DerivedsqrD, typename DerivedI, typename DerivedC> IGL_INLINE void point_mesh_squared_distance( const Eigen::MatrixBase &P, const Eigen::MatrixBase &V, const Eigen::MatrixBase &Ele, Eigen::PlainObjectBase &sqrD, Eigen::PlainObjectBase &I, Eigen::PlainObjectBase &C); } #ifndef IGL_STATIC_LIBRARY # include "point_mesh_squared_distance.cpp" #endif #endif