// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL_CREATE_VECTOR_VBO_H #define IGL_OPENGL_CREATE_VECTOR_VBO_H #include "../igl_inline.h" #include "gl.h" #include namespace igl { namespace opengl { /// Create a VBO (Vertex Buffer Object) for a list of vectors: /// GL_ARRAY_BUFFER for the vectors (V) /// /// @tparam T should be a eigen matrix primitive type like int or double /// @param[in] V m by n eigen Matrix of type T values /// @param[out] V_vbo_id buffer id for vectors /// template IGL_INLINE void create_vector_vbo( const Eigen::Matrix & V, GLuint & V_vbo_id); } } #ifndef IGL_STATIC_LIBRARY # include "create_vector_vbo.cpp" #endif #endif