// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LINPROG_H #define IGL_LINPROG_H #include "igl_inline.h" #include namespace igl { /// Solve a linear program given in "standard form" /// /// min c'x /// s.t. A( 1:k,:) x <= b(1:k) /// A(k+1:end,:) x = b(k+1:end) /// ** x >= 0 ** /// /// In contrast to other APIs the entries in b may be negative. /// /// @param[in] c #x list of linear coefficients /// @param[in] A #A by #x matrix of linear constraint coefficients /// @param[in] b #A list of linear constraint right-hand sides /// @param[in] k number of inequality constraints as first rows of A,b /// @param[out] x #x solution vector /// @return false on failure or detected infeasibility, returns true on termination /// /// \note It appears that this implementation does not detect all infeasibile /// problems (e.g., https://github.com/libigl/libigl/issues/2051). Therefor, /// it's worth double-checking that the output actually satisfies the /// constraints even if the return value is `true`. IGL_INLINE bool linprog( const Eigen::VectorXd & c, const Eigen::MatrixXd & A, const Eigen::VectorXd & b, const int k, Eigen::VectorXd & x); /// \overload /// \brief Wrapper in friendlier general form (no implicit bounds on x) /// /// min f'x /// s.t. A x <= b /// B x = c /// /// @param[in] f #x list of linear coefficients /// @param[in] A #A by #x matrix of linear inequality constraint coefficients /// @param[in] b #A list of linear constraint right-hand sides /// @param[in] B #B by #x matrix of linear equality constraint coefficients /// @param[in] c #B list of linear constraint right-hand sides /// @param[out] x #x solution vector /// @return false on failure or detected infeasibility, returns true on termination /// IGL_INLINE bool linprog( const Eigen::VectorXd & f, const Eigen::MatrixXd & A, const Eigen::VectorXd & b, const Eigen::MatrixXd & B, const Eigen::VectorXd & c, Eigen::VectorXd & x); } #ifndef IGL_STATIC_LIBRARY # include "linprog.cpp" #endif #endif