#ifndef IGL_ICOSAHEDRON_H #define IGL_ICOSAHEDRON_H #include "igl_inline.h" #include namespace igl { // Construct a icosahedron with radius 1 centered at the origin // // Outputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into rows of V template IGL_INLINE void icosahedron( Eigen::PlainObjectBase & V, Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "icosahedron.cpp" #endif #endif