// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2017 Alec Jacobson // and Oded Stein // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_HESSIAN_H #define IGL_HESSIAN_H #include "igl_inline.h" #include #include namespace igl { /// Constructs the finite element Hessian matrix /// as described in https://arxiv.org/abs/1707.04348, /// Natural Boundary Conditions for Smoothing in Geometry Processing /// (Oded Stein, Eitan Grinspun, Max Wardetzky, Alec Jacobson) /// The interior vertices are NOT set to zero yet. /// /// @param[in] V #V by dim list of mesh vertex positions /// @param[in] F #F by 3 list of mesh faces (must be triangles) /// @param[out] H dim²⋅#V by #V Hessian matrix, each column i /// corresponding to V(i,:) /// /// /// \see curved_hessian_energy, hessian_energy /// template IGL_INLINE void hessian( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, Eigen::SparseMatrix& H); } #ifndef IGL_STATIC_LIBRARY # include "hessian.cpp" #endif #endif