// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_GRAD_H #define IGL_GRAD_H #include "igl_inline.h" #include #include namespace igl { /// Gradient operator on a triangle mesh. /// Gradient of a scalar function defined on piecewise linear elements (mesh) /// is constant on each triangle [tetrahedron] i,j,k: /// grad(Xijk) = (Xj-Xi) * (Vi - Vk)^R90 / 2A + (Xk-Xi) * (Vj - Vi)^R90 / 2A /// where Xi is the scalar value at vertex i, Vi is the 3D position of vertex /// i, and A is the area of triangle (i,j,k). ^R90 represent a rotation of /// 90 degrees /// /// @param[in] V #vertices by 3 list of mesh vertex positions /// @param[in] F #faces by 3 list of mesh face indices [or a #faces by 4 list of tetrahedral indices] /// @param[out] G #faces*dim by #V Gradient operator /// @param[in] uniform boolean (default false) - Use a uniform mesh instead of the vertices V /// template IGL_INLINE void grad( const Eigen::MatrixBase&V, const Eigen::MatrixBase&F, Eigen::SparseMatrix &G, bool uniform = false); } #ifndef IGL_STATIC_LIBRARY # include "grad.cpp" #endif #endif