// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EMBREE_UNPROJECT_IN_MESH #define IGL_EMBREE_UNPROJECT_IN_MESH #include "../igl_inline.h" #include #include #include "../Hit.h" namespace igl { namespace embree { // Forward define class EmbreeIntersector; /// Unproject a screen location (using current opengl viewport, projection, and /// model view) to a 3D position _inside_ a given mesh. If the ray through the /// given screen location (x,y) _hits_ the mesh more than twice then the 3D /// midpoint between the first two hits is return. If it hits once, then that /// point is return. If it does not hit the mesh then obj is not set. /// /// /// @param[in] pos screen space coordinates /// @param[in] model model matrix /// @param[in] proj projection matrix /// @param[in] viewport vieweport vector /// @param[in] ei EmbreeIntersector containing (V,F) /// @param[out] obj 3d unprojected mouse point in mesh /// @param[out] hits vector of embree hits /// @return number of hits /// /// \note Previous prototype did not require model, proj, and viewport. This /// has been removed. Instead replace with: /// /// Eigen::Matrix4f model,proj; /// Eigen::Vector4f viewport; /// igl::opengl2::model_proj_viewport(model,proj,viewport); /// igl::embree::unproject_in_mesh(Vector2f(x,y),model,proj,viewport,ei,obj,hits); /// template < typename Derivedobj> IGL_INLINE int unproject_in_mesh( const Eigen::Vector2f& pos, const Eigen::Matrix4f& model, const Eigen::Matrix4f& proj, const Eigen::Vector4f& viewport, const EmbreeIntersector & ei, Eigen::PlainObjectBase & obj, std::vector & hits); /// \overload template < typename Derivedobj> IGL_INLINE int unproject_in_mesh( const Eigen::Vector2f& pos, const Eigen::Matrix4f& model, const Eigen::Matrix4f& proj, const Eigen::Vector4f& viewport, const EmbreeIntersector & ei, Eigen::PlainObjectBase & obj); } } #ifndef IGL_STATIC_LIBRARY # include "unproject_in_mesh.cpp" #endif #endif