// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EMBREE_AMBIENT_OCCLUSION_H #define IGL_EMBREE_AMBIENT_OCCLUSION_H #include "../igl_inline.h" #include namespace igl { namespace embree { /// Compute ambient occlusion per given point /// /// @param[in] V #V by 3 list of mesh vertex positiosn /// @param[in] F #F by 3 list of mesh triangle indices into rows of V /// @param[in] P #P by 3 list of origin points /// @param[in] N #P by 3 list of origin normals /// @param[out] S #P list of ambient occlusion values between 1 (fully occluded) and /// 0 (not occluded) template < typename DerivedV, typename DerivedF, typename DerivedP, typename DerivedN, typename DerivedS > IGL_INLINE void ambient_occlusion( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & P, const Eigen::MatrixBase & N, const int num_samples, Eigen::PlainObjectBase & S); /// \overload /// \brief Wrapper which builds new EmbreeIntersector for (V,F). That's expensive so /// avoid this if repeatedly calling. /// /// @param[in] ei EmbreeIntersector containing (V,F) /// // Forward define class EmbreeIntersector; template < typename DerivedP, typename DerivedN, typename DerivedS > IGL_INLINE void ambient_occlusion( const EmbreeIntersector & ei, const Eigen::MatrixBase & P, const Eigen::MatrixBase & N, const int num_samples, Eigen::PlainObjectBase & S); } }; #ifndef IGL_STATIC_LIBRARY # include "ambient_occlusion.cpp" #endif #endif