// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_DECIMATE_H #define IGL_DECIMATE_H #include "igl_inline.h" #include "decimate_callback_types.h" #include /// @file decimate.h /// /// igl::decimate implements a customizable greedy edge collapser using a priority-queue: /// /// Q ← {} /// for each edge e /// cost[e], placement[e] ← cost_and_placement(e) /// Q.update( e, cost[e] ) /// /// while Q not empty /// e ← Q.pop() /// if cost[e] is finite /// collapse_happened_flag = false /// if pre_collapse( e ) /// collapse_happened_flag = collapse_edge( e ) /// post_collapse( e, collapse_happened_flag ) /// if collapse_happened_flag /// for each neighbor edge f /// cost[f], placement[f] ← cost_and_placement(f) /// Q.update( f, cost[f] ) /// if stopping_condition() /// break /// else /// cost[ e ] = ∞ /// Q.update( e, cost[e] ) /// /// /// There are four important callbacks that can be customized (decimate_callback_types.h). Note that any of these functions can capture user-defined book-keeping variables. /// /// `cost_and_placement` This function is called for every original edge before /// the queue processing starts and then on the “neighbors” (edges in the /// two-ring) of a successfully collapsed edge. The function should output a /// cost that would be paid if the given edge were to be collapsed to a single /// vertex and the positional placement of that new vertex. Outputting a cost of /// ∞ guarantees that the edge will not be collapsed. /// /// `pre_collapse` This function is called just before `collapse_edge` is /// attempted. If this function returns false then the collapse is aborted. This /// callback is an opportunity for callers to conduct a final check whether the /// collapse should really take place (e.g., based on the most current /// information, which may not be available at the time that /// `cost_and_placement` was called). This is rarely necessary and its preferred /// to use cost_and_placement to assign uncollapsible edges ∞ cost if possible. /// /// `post_collapse` This function is called after `collapse_edge` is attempted. /// Since this collapse may have failed (e.g., it would create a non-manifold /// mesh). This callback is provided a flag whether the attempted collapse /// actually occurred. This callback is an opportunity for callers to update any /// data-structures/book-keeping to acknowledge the successful (or failed) /// collapse. /// /// `stopping_condition` This function is called after a successful call to /// `collapse_edge`. If this function returns true then the entire /// queue-processing ends (e.g., if the number of remaining faces is below a /// user’s threshold). /// /// \see /// collapse_edge /// qslim namespace igl { /// Assumes (V,F) is a manifold mesh (possibly with boundary) collapses edges /// until desired number of faces is achieved. This uses default edge cost and /// merged vertex placement functions {edge length, edge midpoint}. /// /// See \fileinfo for more details. /// /// @param[in] V #V by dim list of vertex positions /// @param[in] F #F by 3 list of face indices into V. /// @param[in] max_m desired number of output faces /// @param[in] block_intersections whether to block intersections (see /// intersection_blocking_collapse_edge_callbacks) /// @param[out] U #U by dim list of output vertex posistions (can be same ref as V) /// @param[out] G #G by 3 list of output face indices into U (can be same ref as G) /// @param[out] J #G list of indices into F of birth face /// @param[out] I #U list of indices into V of birth vertices /// @return true if m was reached (otherwise #G > m) IGL_INLINE bool decimate( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const int max_m, const bool block_intersections, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J, Eigen::VectorXi & I); /// Collapses edges of a **closed manifold mesh** (V,F) using user defined /// callbacks in a priority queue. Functions control the cost and placement of each collapse the /// stopping criteria for queue processing and the callbacks for pre and post /// collapse operations. See the first implementation in decimate.cpp for an /// example of how to deal with open/non-manifold meshes and how to adjust /// cost and placement functions accordingly. /// /// See \fileinfo for more details. /// /// @param[in] V #V by dim list of vertex positions /// @param[in] F #F by 3 list of face indices into V. /// @param[in] cost_and_placement function computing cost of collapsing an edge and 3d /// position where it should be placed: /// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement); /// @param[in] stopping_condition function returning whether to stop collapsing edges /// based on current state. Guaranteed to be called after _successfully_ /// collapsing edge e removing edges (e,e1,e2) and faces (f1,f2): /// bool should_stop = /// stopping_condition(V,F,E,EMAP,EF,EI,Q,Qit,C,e,e1,e2,f1,f2); /// @param[in] pre_collapse callback called with index of edge whose collapse is about /// to be attempted (see collapse_edge) /// @param[in] post_collapse callback called with index of edge whose collapse was /// just attempted and a flag revealing whether this was successful (see /// collapse_edge) /// @param[in] EMAP #F*3 list of indices into E, mapping each directed edge to unique /// unique edge in E /// @param[in] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of /// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) " /// e=(j->i) /// @param[in] EI #E by 2 list of edge flap corners (see above). /// @param[out] U #U by dim list of output vertex posistions (can be same ref as V) /// @param[out] G #G by 3 list of output face indices into U (can be same ref as G) /// @param[out] J #G list of indices into F of birth face /// @param[out] I #U list of indices into V of birth vertices /// @return true if m was reached (otherwise #G > m) /// /// \see connect_boundary_to_infinity /// /// \bug E,EMAP,EF,EI seem to be immediately (re)computed from F. These inputs /// are unused and it's not clear why. IGL_INLINE bool decimate( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const decimate_cost_and_placement_callback & cost_and_placement, const decimate_stopping_condition_callback & stopping_condition, const decimate_pre_collapse_callback & pre_collapse, const decimate_post_collapse_callback & post_collapse, const Eigen::MatrixXi & E, const Eigen::VectorXi & EMAP, const Eigen::MatrixXi & EF, const Eigen::MatrixXi & EI, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J, Eigen::VectorXi & I); /// \overload IGL_INLINE bool decimate( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const decimate_cost_and_placement_callback & cost_and_placement, const decimate_stopping_condition_callback & stopping_condition, const decimate_pre_collapse_callback & pre_collapse, const decimate_post_collapse_callback & post_collapse, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J, Eigen::VectorXi & I); /// \overload IGL_INLINE bool decimate( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const decimate_cost_and_placement_callback & cost_and_placement, const decimate_stopping_condition_callback & stopping_condition, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J, Eigen::VectorXi & I); } #ifndef IGL_STATIC_LIBRARY # include "decimate.cpp" #endif #endif