// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_TETGEN_MESH_WITH_SKELETON_H #define IGL_COPYLEFT_TETGEN_MESH_WITH_SKELETON_H #include "../../igl_inline.h" #include #include namespace igl { namespace copyleft { namespace tetgen { /// Mesh the interior of a given surface with tetrahedra which are graded /// (tend to be small near the surface and large inside) and conform to the /// given handles and samplings thereof. /// /// @param[in] V #V by 3 list of mesh vertex positions /// @param[in] F #F by 3 list of triangle indices /// @param[in] C #C by 3 list of vertex positions /// @param[in] P #P list of point handle indices /// @param[in] BE #BE by 2 list of bone-edge indices /// @param[in] CE #CE by 2 list of cage-edge indices /// @param[in] samples_per_bone #samples to add per bone /// @param[in] tetgen_flags flags to pass to tetgen {""-->"pq2Y"} otherwise you're on /// your own and it's your funeral if you pass nonsense flags /// @param[out] VV #VV by 3 list of tet-mesh vertex positions /// @param[out] TT #TT by 4 list of tetrahedra indices /// @param[out] FF #FF by 3 list of surface triangle indices /// @return true only on success IGL_INLINE bool mesh_with_skeleton( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const Eigen::MatrixXd & C, const Eigen::VectorXi & /*P*/, const Eigen::MatrixXi & BE, const Eigen::MatrixXi & CE, const int samples_per_bone, const std::string & tetgen_flags, Eigen::MatrixXd & VV, Eigen::MatrixXi & TT, Eigen::MatrixXi & FF); /// \overload IGL_INLINE bool mesh_with_skeleton( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const Eigen::MatrixXd & C, const Eigen::VectorXi & /*P*/, const Eigen::MatrixXi & BE, const Eigen::MatrixXi & CE, const int samples_per_bone, Eigen::MatrixXd & VV, Eigen::MatrixXi & TT, Eigen::MatrixXi & FF); } } } #ifndef IGL_STATIC_LIBRARY # include "mesh_with_skeleton.cpp" #endif #endif