// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_PROGRESSIVE_HULLS_H #define IGL_COPYLEFT_PROGRESSIVE_HULLS_H #include "../igl_inline.h" #include namespace igl { namespace copyleft { /// Collapses edges until desired number of faces is achieved but ensures /// that new vertices are placed outside all previous meshes as per /// "progressive hulls" in "Silhouette clipping" [Sander et al. 2000]. /// /// \pre Assumes (V,F) is a closed manifold mesh /// /// @param[in] V #V by dim list of vertex positions /// @param[in] F #F by 3 list of face indices into V. /// @param[in] max_m desired number of output faces /// @param[out] U #U by dim list of output vertex posistions (can be same ref as V) /// @param[out] G #G by 3 list of output face indices into U (can be same ref as G) /// @param[out] J #G list of indices into F of birth faces /// @return true if m was reached (otherwise #G > m) IGL_INLINE bool progressive_hulls( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const size_t max_m, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J); } } #ifndef IGL_STATIC_LIBRARY # include "progressive_hulls.cpp" #endif #endif