// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Qingnan Zhou // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CGAL_POINTS_INSIDE_COMPONENTS #define IGL_COPYLEFT_CGAL_POINTS_INSIDE_COMPONENTS #include "../../igl_inline.h" #include #include namespace igl { namespace copyleft { namespace cgal { /// Determine if queries points P are inside of connected facet component /// (V, F, I), where I indicates a subset of facets that forms the /// component. /// /// \pre The input mesh must be a closed, self-intersection free, /// non-degenerated surface. Queries points must be either inside or /// outside of the mesh (i.e. not on the surface of the mesh). /// /// @param[in] V #V by 3 array of vertex positions. /// @param[in] F #F by 3 array of triangles. /// @param[in] I #I list of triangle indices to consider. /// @param[in] P #P by 3 array of query points. /// @param[out] inside #P list of booleans that is true iff the /// corresponding query point is inside of the mesh. template< typename DerivedV, typename DerivedF, typename DerivedI, typename DerivedP, typename DerivedB> IGL_INLINE void points_inside_component( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, const Eigen::PlainObjectBase& I, const Eigen::PlainObjectBase& P, Eigen::PlainObjectBase& inside); /// \overload template< typename DerivedV, typename DerivedF, typename DerivedP, typename DerivedB> IGL_INLINE void points_inside_component( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, const Eigen::PlainObjectBase& P, Eigen::PlainObjectBase& inside); } } } #ifndef IGL_STATIC_LIBRARY #include "points_inside_component.cpp" #endif #endif