// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo , Olga Diamanti // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COMPUTE_FRAME_FIELD_BISECTORS_H #define IGL_COMPUTE_FRAME_FIELD_BISECTORS_H #include "igl_inline.h" #include namespace igl { /// Compute bisectors of a frame field defined on mesh faces /// /// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions /// @param[in] F #F by 3 eigen Matrix of face (triangle) indices /// @param[in] B1 #F by 3 eigen Matrix of face (triangle) base vector 1 /// @param[in] B2 #F by 3 eigen Matrix of face (triangle) base vector 2 /// @param[in] PD1 #F by 3 eigen Matrix of the first per face frame field vector /// @param[in] PD2 #F by 3 eigen Matrix of the second per face frame field vector /// @param[out] BIS1 #F by 3 eigen Matrix of the first per face frame field bisector /// @param[out] BIS2 #F by 3 eigen Matrix of the second per face frame field bisector /// /// \bug `V` and `F` are not used. If this function is actually being used we /// should remove `V` and `F` here. template IGL_INLINE void compute_frame_field_bisectors( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const Eigen::MatrixBase& B1, const Eigen::MatrixBase& B2, const Eigen::MatrixBase& PD1, const Eigen::MatrixBase& PD2, Eigen::PlainObjectBase& BIS1, Eigen::PlainObjectBase& BIS2); /// \overload template IGL_INLINE void compute_frame_field_bisectors( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const Eigen::MatrixBase& PD1, const Eigen::MatrixBase& PD2, Eigen::PlainObjectBase& BIS1, Eigen::PlainObjectBase& BIS2); } #ifndef IGL_STATIC_LIBRARY # include "compute_frame_field_bisectors.cpp" #endif #endif