// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COLLAPSE_SMALL_TRIANGLES_H #define IGL_COLLAPSE_SMALL_TRIANGLES_H #include namespace igl { /// Given a triangle mesh (V,F) compute a new mesh (VV,FF) which contains the /// original faces and vertices of (V,F) except any small triangles have been /// removed via collapse. /// /// We are *not* following the rules in "Mesh Optimization" [Hoppe et al] /// Section 4.2. But for our purposes we don't care about this criteria. /// /// @param[in] V #V by 3 list of vertex positions /// @param[in] F #F by 3 list of triangle indices into V /// @param[in] eps epsilon for smallest allowed area treated as fraction of squared bounding box /// diagonal /// @param[out] FF #FF by 3 list of triangle indices into V /// /// void collapse_small_triangles( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const double eps, Eigen::MatrixXi & FF); } #ifndef IGL_STATIC_LIBRARY # include "collapse_small_triangles.cpp" #endif #endif