// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_ADJACENCY_LIST_H #define IGL_ADJACENCY_LIST_H #include "igl_inline.h" #include #include #include namespace igl { /// Constructs the graph adjacency list of a given mesh (V,F) /// /// @tparam T should be a eigen sparse matrix primitive type like int or double /// @param[in] F #F by dim list of mesh faces (must be triangles) /// @param[out] A vector > containing at row i the adjacent vertices of vertex i /// @param[in] sorted flag that indicates if the list should be sorted counter-clockwise. Input assumed to be manifold. /// /// Example: /// \code{.cpp} /// // Mesh in (V,F) /// vector > A; /// adjacency_list(F,A); /// \endcode /// /// \see /// adjacency_matrix /// edges, /// cotmatrix, /// diag template IGL_INLINE void adjacency_list( const Eigen::MatrixBase & F, std::vector >& A, bool sorted = false); /// Constructs the graph adjacency list of a given _polygon_ mesh (V,F) /// /// @tparam T should be a eigen sparse matrix primitive type like int or double /// @param[in] F #F list of polygon face index lists /// @param[out] A vector > containing at row i the adjacent vertices of vertex i template IGL_INLINE void adjacency_list( const std::vector > & F, std::vector >& A); } #ifndef IGL_STATIC_LIBRARY # include "adjacency_list.cpp" #endif #endif