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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_UNPROJECT_RAY_H
#define IGL_UNPROJECT_RAY_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
/// Construct a ray (source point + direction vector) given a screen space
/// positions (e.g. mouse) and a model-view projection constellation.
///
/// @param[in] pos 2d screen-space position (x,y)
/// @param[in] model 4x4 model-view matrix
/// @param[in] proj 4x4 projection matrix
/// @param[in] viewport 4-long viewport vector
/// @param[out] s source of ray (pos unprojected with z=0)
/// @param[out] dir direction of ray (d - s) where d is pos unprojected with z=1
///
template <
typename Derivedpos,
typename Derivedmodel,
typename Derivedproj,
typename Derivedviewport,
typename Deriveds,
typename Deriveddir>
IGL_INLINE void unproject_ray(
const Eigen::MatrixBase<Derivedpos> & pos,
const Eigen::MatrixBase<Derivedmodel> & model,
const Eigen::MatrixBase<Derivedproj> & proj,
const Eigen::MatrixBase<Derivedviewport> & viewport,
Eigen::PlainObjectBase<Deriveds> & s,
Eigen::PlainObjectBase<Deriveddir> & dir);
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject_ray.cpp"
#endif
#endif