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#ifndef IGL_OFFSET_SURFACE_H
#define IGL_OFFSET_SURFACE_H
#include "igl_inline.h"
#include "signed_distance.h"
#include <Eigen/Core>
namespace igl
{
/// Compute a triangulated offset surface using matching cubes on a grid of
/// signed distance values from the input triangle mesh.
///
/// @param[in] V #V by 3 list of mesh vertex positions
/// @param[in] F #F by 3 list of mesh triangle indices into V
/// @param[in] isolevel iso level to extract (signed distance: negative inside)
/// @param[in] s number of grid cells along longest side (controls resolution)
/// @param[in] signed_distance_type type of signing to use (see
/// ../signed_distance.h)
/// @param[out] SV #SV by 3 list of output surface mesh vertex positions
/// @param[out] SF #SF by 3 list of output mesh triangle indices into SV
/// @param[out] GV #GV=side(0)*side(1)*side(2) by 3 list of grid cell centers
/// @param[out] side list of number of grid cells in x, y, and z directions
/// @param[out] S #GV by 3 list of signed distance values _near_ `isolevel` ("far"
/// from `isolevel` these values are incorrect)
///
template <
typename DerivedV,
typename DerivedF,
typename isolevelType,
typename DerivedSV,
typename DerivedSF,
typename DerivedGV,
typename Derivedside,
typename DerivedS>
void offset_surface(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const isolevelType isolevel,
const typename Derivedside::Scalar s,
const SignedDistanceType & signed_distance_type,
Eigen::PlainObjectBase<DerivedSV> & SV,
Eigen::PlainObjectBase<DerivedSF> & SF,
Eigen::PlainObjectBase<DerivedGV> & GV,
Eigen::PlainObjectBase<Derivedside> & side,
Eigen::PlainObjectBase<DerivedS> & S);
}
#ifndef IGL_STATIC_LIBRARY
# include "offset_surface.cpp"
#endif
#endif