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#include <igl/barycenter.h>
#include <igl/boundary_facets.h>
#include <igl/parula.h>
#include <igl/readMESH.h>
#include <igl/marching_tets.h>
#include <igl/winding_number.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Sparse>
#include <iostream>
Eigen::MatrixXd V,BC;
Eigen::VectorXd W;
Eigen::MatrixXi T,F,G;
double slice_z = 0.5;
enum OverLayType
{
OVERLAY_NONE = 0,
OVERLAY_INPUT = 1,
OVERLAY_OUTPUT = 2,
NUM_OVERLAY = 3,
} overlay = OVERLAY_NONE;
void update_visualization(igl::opengl::glfw::Viewer & viewer)
{
using namespace Eigen;
using namespace std;
Eigen::Vector4d plane(
0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
MatrixXd V_vis;
MatrixXi F_vis;
VectorXi J;
{
SparseMatrix<double> bary;
// Value of plane's implicit function at all vertices
const VectorXd IV =
(V.col(0)*plane(0) +
V.col(1)*plane(1) +
V.col(2)*plane(2)).array()
+ plane(3);
igl::marching_tets(V,T,IV,V_vis,F_vis,J,bary);
}
VectorXd W_vis = W(J);
MatrixXd C_vis;
// color without normalizing
igl::parula(W_vis,false,C_vis);
const auto & append_mesh = [&C_vis,&F_vis,&V_vis](
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const RowVector3d & color)
{
F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
V_vis.bottomRows(V.rows()) = V;
C_vis.conservativeResize(C_vis.rows()+F.rows(),3);
C_vis.bottomRows(F.rows()).rowwise() = color;
};
switch(overlay)
{
case OVERLAY_INPUT:
append_mesh(V,F,RowVector3d(1.,0.894,0.227));
break;
case OVERLAY_OUTPUT:
append_mesh(V,G,RowVector3d(0.8,0.8,0.8));
break;
default:
break;
}
viewer.data().clear();
viewer.data().set_mesh(V_vis,F_vis);
viewer.data().set_colors(C_vis);
viewer.data().set_face_based(true);
}
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
{
switch(key)
{
default:
return false;
case ' ':
overlay = (OverLayType)((1+(int)overlay)%NUM_OVERLAY);
break;
case '.':
slice_z = std::min(slice_z+0.01,0.99);
break;
case ',':
slice_z = std::max(slice_z-0.01,0.01);
break;
}
update_visualization(viewer);
return true;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
cout<<"Usage:"<<endl;
cout<<"[space] toggle showing input mesh, output mesh or slice "<<endl;
cout<<" through tet-mesh of convex hull."<<endl;
cout<<"'.'/',' push back/pull forward slicing plane."<<endl;
cout<<endl;
// Load mesh: (V,T) tet-mesh of convex hull, F contains facets of input
// surface mesh _after_ self-intersection resolution
igl::readMESH(TUTORIAL_SHARED_PATH "/big-sigcat.mesh",V,T,F);
// Compute barycenters of all tets
igl::barycenter(V,T,BC);
// Compute generalized winding number at all barycenters
cout<<"Computing winding number over all "<<T.rows()<<" tets..."<<endl;
igl::winding_number(V,F,BC,W);
// Extract interior tets
MatrixXi CT((W.array()>0.5).count(),4);
{
size_t k = 0;
for(size_t t = 0;t<T.rows();t++)
{
if(W(t)>0.5)
{
CT.row(k) = T.row(t);
k++;
}
}
}
// find bounary facets of interior tets
igl::boundary_facets(CT,G);
// boundary_facets seems to be reversed...
G = G.rowwise().reverse().eval();
// normalize
W = (W.array() - W.minCoeff())/(W.maxCoeff()-W.minCoeff());
// Plot the generated mesh
igl::opengl::glfw::Viewer viewer;
update_visualization(viewer);
viewer.callback_key_down = &key_down;
viewer.launch();
}