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147 lines
3.6 KiB
147 lines
3.6 KiB
1 year ago
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#include <igl/barycenter.h>
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#include <igl/boundary_facets.h>
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#include <igl/parula.h>
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#include <igl/readMESH.h>
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#include <igl/marching_tets.h>
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#include <igl/winding_number.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <Eigen/Sparse>
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#include <iostream>
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Eigen::MatrixXd V,BC;
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Eigen::VectorXd W;
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Eigen::MatrixXi T,F,G;
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double slice_z = 0.5;
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enum OverLayType
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{
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OVERLAY_NONE = 0,
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OVERLAY_INPUT = 1,
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OVERLAY_OUTPUT = 2,
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NUM_OVERLAY = 3,
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} overlay = OVERLAY_NONE;
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void update_visualization(igl::opengl::glfw::Viewer & viewer)
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{
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using namespace Eigen;
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using namespace std;
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Eigen::Vector4d plane(
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0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
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MatrixXd V_vis;
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MatrixXi F_vis;
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VectorXi J;
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{
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SparseMatrix<double> bary;
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// Value of plane's implicit function at all vertices
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const VectorXd IV =
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(V.col(0)*plane(0) +
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V.col(1)*plane(1) +
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V.col(2)*plane(2)).array()
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+ plane(3);
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igl::marching_tets(V,T,IV,V_vis,F_vis,J,bary);
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}
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VectorXd W_vis = W(J);
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MatrixXd C_vis;
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// color without normalizing
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igl::parula(W_vis,false,C_vis);
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const auto & append_mesh = [&C_vis,&F_vis,&V_vis](
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const RowVector3d & color)
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{
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F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
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F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
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V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
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V_vis.bottomRows(V.rows()) = V;
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C_vis.conservativeResize(C_vis.rows()+F.rows(),3);
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C_vis.bottomRows(F.rows()).rowwise() = color;
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};
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switch(overlay)
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{
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case OVERLAY_INPUT:
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append_mesh(V,F,RowVector3d(1.,0.894,0.227));
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break;
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case OVERLAY_OUTPUT:
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append_mesh(V,G,RowVector3d(0.8,0.8,0.8));
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break;
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default:
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break;
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}
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viewer.data().clear();
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viewer.data().set_mesh(V_vis,F_vis);
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viewer.data().set_colors(C_vis);
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viewer.data().set_face_based(true);
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}
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bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
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{
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switch(key)
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{
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default:
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return false;
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case ' ':
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overlay = (OverLayType)((1+(int)overlay)%NUM_OVERLAY);
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break;
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case '.':
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slice_z = std::min(slice_z+0.01,0.99);
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break;
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case ',':
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slice_z = std::max(slice_z-0.01,0.01);
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break;
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}
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update_visualization(viewer);
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return true;
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}
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int main(int argc, char *argv[])
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{
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using namespace Eigen;
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using namespace std;
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cout<<"Usage:"<<endl;
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cout<<"[space] toggle showing input mesh, output mesh or slice "<<endl;
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cout<<" through tet-mesh of convex hull."<<endl;
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cout<<"'.'/',' push back/pull forward slicing plane."<<endl;
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cout<<endl;
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// Load mesh: (V,T) tet-mesh of convex hull, F contains facets of input
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// surface mesh _after_ self-intersection resolution
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igl::readMESH(TUTORIAL_SHARED_PATH "/big-sigcat.mesh",V,T,F);
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// Compute barycenters of all tets
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igl::barycenter(V,T,BC);
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// Compute generalized winding number at all barycenters
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cout<<"Computing winding number over all "<<T.rows()<<" tets..."<<endl;
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igl::winding_number(V,F,BC,W);
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// Extract interior tets
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MatrixXi CT((W.array()>0.5).count(),4);
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{
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size_t k = 0;
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for(size_t t = 0;t<T.rows();t++)
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{
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if(W(t)>0.5)
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{
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CT.row(k) = T.row(t);
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k++;
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}
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}
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}
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// find bounary facets of interior tets
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igl::boundary_facets(CT,G);
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// boundary_facets seems to be reversed...
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G = G.rowwise().reverse().eval();
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// normalize
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W = (W.array() - W.minCoeff())/(W.maxCoeff()-W.minCoeff());
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// Plot the generated mesh
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igl::opengl::glfw::Viewer viewer;
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update_visualization(viewer);
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viewer.callback_key_down = &key_down;
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viewer.launch();
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}
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