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62 lines
1.5 KiB
62 lines
1.5 KiB
1 year ago
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#include "get_mesh.h"
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#include <igl/read_triangle_mesh.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/jet.h>
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#include <Eigen/Core>
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int main(int argc, char * argv[])
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{
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using namespace Eigen;
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using namespace std;
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using namespace igl;
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cout<<R"(
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[,] Toggle between boolean sub-tree operations
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)";
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MatrixXi FA,FB,FC,FD,FE;
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MatrixXd VA,VB,VC,VD,VE;
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// Read in inputs as double precision floating point meshes
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read_triangle_mesh(TUTORIAL_SHARED_PATH "/cube.obj" ,VA,FA);
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read_triangle_mesh(TUTORIAL_SHARED_PATH "/sphere.obj" ,VB,FB);
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read_triangle_mesh(TUTORIAL_SHARED_PATH "/xcylinder.obj",VC,FC);
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read_triangle_mesh(TUTORIAL_SHARED_PATH "/ycylinder.obj",VD,FD);
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read_triangle_mesh(TUTORIAL_SHARED_PATH "/zcylinder.obj",VE,FE);
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igl::opengl::glfw::Viewer viewer;
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int num_views = 5+4;
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int view_id = num_views-1;
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const auto & update = [&]()
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{
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viewer.data().clear();
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Eigen::MatrixXd V;
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Eigen::MatrixXi F;
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Eigen::VectorXd I;
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get_mesh(VA,FA,VB,FB,VC,FC,VD,FD,VE,FE,view_id,V,F,I);
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viewer.data().set_mesh(V,F);
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MatrixXd C;
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jet(I,1,5,C);
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viewer.data().set_colors(C);
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};
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update();
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viewer.callback_key_down =
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[&](igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)->bool
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{
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switch(key)
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{
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case ']':
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view_id = (view_id+1)%num_views;
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break;
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case '[':
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view_id = (view_id+num_views-1)%num_views;
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break;
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default:
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return false;
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}
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update();
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return true;
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};
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viewer.launch();
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}
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