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// high level interface for MshSaver
//
// Copyright (C) 2020 Vladimir Fonov <vladimir.fonov@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITE_MSH_H
#define IGL_WRITE_MSH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <vector>
namespace igl
{
/// write triangle surface mesh and tetrahedral volume mesh to .msh file
///
/// @param[in] msh - file name
/// @param[in] X eigen double matrix of vertex positions #X by 3
/// @param[in] Tri #Tri eigen integer matrix of triangular faces indices into vertex positions
/// @param[in] Tet #Tet eigen integer matrix of tetrahedral indices into vertex positions
/// @param[in] TriTag #Tri eigen integer vector of tags associated with surface faces
/// @param[in] TetTag #Tet eigen integer vector of tags associated with volume elements
/// @param[in] XFields #XFields list of strings with field names associated with nodes
/// @param[in] XF #XFields list of eigen double matrices, fields associated with nodes
/// @param[in] EFields #EFields list of strings with field names associated with elements
/// @param[in] TriF #EFields list of eigen double matrices, fields associated with surface elements
/// @param[in] TetF #EFields list of eigen double matrices, fields associated with volume elements
///
/// \bug files are always stored in binary format
/// \bug file format is 2.2
/// \bug only triangle surface elements and tetrahedral volumetric elements are supported
/// \bug only 3D information is supported
/// \bug the tag id is duplicated for physical (0) and elementary (1)
/// \bug same element fields are expected to be associated with surface elements and volumetric elements
IGL_INLINE bool writeMSH(
const std::string &msh,
const Eigen::MatrixXd &X,
const Eigen::MatrixXi &Tri,
const Eigen::MatrixXi &Tet,
const Eigen::MatrixXi &TriTag,
const Eigen::MatrixXi &TetTag,
const std::vector<std::string> &XFields,
const std::vector<Eigen::MatrixXd> &XF,
const std::vector<std::string> &EFields,
const std::vector<Eigen::MatrixXd> &TriF,
const std::vector<Eigen::MatrixXd> &TetF);
}
#ifndef IGL_STATIC_LIBRARY
# include "writeMSH.cpp"
#endif
#endif //IGL_WRITE_MSH_H