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34 lines
778 B
34 lines
778 B
1 year ago
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#ifndef IGL_OPENGL_GLFW_BACKGROUND_WINDOW_H
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#define IGL_OPENGL_GLFW_BACKGROUND_WINDOW_H
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#include "../../igl_inline.h"
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#include "../gl.h"
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#include <GLFW/glfw3.h>
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namespace igl
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{
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namespace opengl
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{
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namespace glfw
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{
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/// Create a background window with a valid core profile opengl context
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/// set to current.
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///
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/// After you're finished with this window you may call
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/// `glfwDestroyWindow(window)`
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///
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/// After you're finished with glfw you should call `glfwTerminate()`
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///
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/// @param[out] window pointer to glfw window
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/// @return true iff success
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IGL_INLINE bool background_window(GLFWwindow* & window);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "background_window.cpp"
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#endif
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#endif
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