You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
429 lines
15 KiB
429 lines
15 KiB
1 year ago
|
// This file is part of libigl, a simple c++ geometry processing library.
|
||
|
//
|
||
|
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
|
||
|
//
|
||
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
||
|
#ifndef IGL_VIEWERDATA_H
|
||
|
#define IGL_VIEWERDATA_H
|
||
|
|
||
|
#include "MeshGL.h"
|
||
|
#include "../igl_inline.h"
|
||
|
#include "../colormap.h"
|
||
|
#include <cassert>
|
||
|
#include <cstdint>
|
||
|
#include <Eigen/Core>
|
||
|
#include <memory>
|
||
|
#include <vector>
|
||
|
|
||
|
namespace igl
|
||
|
{
|
||
|
|
||
|
namespace opengl
|
||
|
{
|
||
|
|
||
|
class ViewerCore;
|
||
|
|
||
|
/// Object being drawn (i.e., mesh and its accessories) by the ViewerCore
|
||
|
///
|
||
|
/// \warning Eigen data members (such as Eigen::Vector4f) should explicitly
|
||
|
/// disable alignment (e.g. use `Eigen::Matrix<float, 4, 1, Eigen::DontAlign>`),
|
||
|
/// in order to avoid alignment issues further down the line (esp. if the
|
||
|
/// structure are stored in a std::vector).
|
||
|
///
|
||
|
/// See this thread for a more detailed discussion:
|
||
|
/// https://github.com/libigl/libigl/pull/1029
|
||
|
///
|
||
|
class ViewerData
|
||
|
{
|
||
|
public:
|
||
|
ViewerData();
|
||
|
|
||
|
/// Empty all fields
|
||
|
IGL_INLINE void clear();
|
||
|
|
||
|
/// Change whether drawing per-vertex or per-face; invalidating cache if
|
||
|
/// necessary
|
||
|
///
|
||
|
/// @param[in] newvalue whether face based
|
||
|
IGL_INLINE void set_face_based(bool newvalue);
|
||
|
|
||
|
/// Set the current mesh. Call this once at the beginning and whenever
|
||
|
/// **both** the vertices and faces are changing.
|
||
|
///
|
||
|
/// @param[in] V #V by 3 list of mesh vertex positions
|
||
|
/// @param[in] F #F by 3/4 list of mesh faces (triangles/tets)
|
||
|
IGL_INLINE void set_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);
|
||
|
/// Set just the vertices. Call this if _just_ the vertices are changing. You
|
||
|
/// may need to call compute_normals to update the lighting correctly.
|
||
|
///
|
||
|
/// @param[in] V #V by 3 list of mesh vertex positions
|
||
|
IGL_INLINE void set_vertices(const Eigen::MatrixXd& V);
|
||
|
/// Set the normals of a mesh.
|
||
|
///
|
||
|
/// @param[in] N #V|#F|3#F by 3 list of mesh normals
|
||
|
///
|
||
|
/// \see compute_normals
|
||
|
IGL_INLINE void set_normals(const Eigen::MatrixXd& N);
|
||
|
/// Set whether this object is visible
|
||
|
/// @param[in] value true iff this object is visible
|
||
|
/// @param[in] core_id Index of the core to set (default is 0)
|
||
|
IGL_INLINE void set_visible(bool value, unsigned int core_id = 1);
|
||
|
|
||
|
/// Set the diffuse color of the mesh. The ambient color will be set to 0.1*C
|
||
|
/// and the specular color will be set to 0.3+0.1*(C-0.3).
|
||
|
///
|
||
|
/// @param[in] C #V|#F|1 by 3 list of diffuse colors
|
||
|
IGL_INLINE void set_colors(const Eigen::MatrixXd &C);
|
||
|
|
||
|
/// Set per-vertex UV coordinates
|
||
|
///
|
||
|
/// @param[in] UV #V by 2 list of UV coordinates (indexed by F)
|
||
|
IGL_INLINE void set_uv(const Eigen::MatrixXd& UV);
|
||
|
|
||
|
/// Set per-corner UV coordinates
|
||
|
///
|
||
|
/// @param[in] UV_V #UV by 2 list of UV coordinates
|
||
|
/// @param[in] UV_F #F by 3 list of UV indices into UV_V
|
||
|
IGL_INLINE void set_uv(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F);
|
||
|
|
||
|
/// Set the texture associated with the mesh.
|
||
|
///
|
||
|
/// @param[in] R width by height image matrix of red channel
|
||
|
/// @param[in] G width by height image matrix of green channel
|
||
|
/// @param[in] B width by height image matrix of blue channel
|
||
|
/// @param[in] A width by height image matrix of alpha channel
|
||
|
///
|
||
|
IGL_INLINE void set_texture(
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B,
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& A);
|
||
|
/// \overload
|
||
|
IGL_INLINE void set_texture(
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
|
||
|
const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B);
|
||
|
|
||
|
/// Set pseudo-color-able scalar data associated with the mesh.
|
||
|
///
|
||
|
/// @param[in] caxis_min caxis minimum bound
|
||
|
/// @param[in] caxis_max caxis maximum bound
|
||
|
/// @param[in] D #V|#F by 1 list of scalar values
|
||
|
/// @param[in] cmap colormap type
|
||
|
/// @param[in] num_steps number of intervals to discretize the colormap
|
||
|
IGL_INLINE void set_data(
|
||
|
const Eigen::VectorXd & D,
|
||
|
double caxis_min,
|
||
|
double caxis_max,
|
||
|
igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS,
|
||
|
int num_steps = 21);
|
||
|
|
||
|
/// \overload
|
||
|
/// \brief Use min(D) and max(D) to set caxis.
|
||
|
IGL_INLINE void set_data(const Eigen::VectorXd & D,
|
||
|
igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS,
|
||
|
int num_steps = 21);
|
||
|
|
||
|
/// Not to be confused with set_colors, this creates a _texture_ that will be
|
||
|
/// referenced to pseudocolor according to the scalar field passed to set_data.
|
||
|
///
|
||
|
/// @param[in] CM #CM by 3 list of colors
|
||
|
IGL_INLINE void set_colormap(const Eigen::MatrixXd & CM);
|
||
|
|
||
|
/// Sets points given a list of point vertices. In constrast to `add_points`
|
||
|
/// this will (purposefully) clober existing points.
|
||
|
///
|
||
|
/// @param[in] P #P by 3 list of vertex positions
|
||
|
/// @param[in] C #P|1 by 3 color(s)
|
||
|
IGL_INLINE void set_points(
|
||
|
const Eigen::MatrixXd& P,
|
||
|
const Eigen::MatrixXd& C);
|
||
|
|
||
|
/// Add points given a list of point vertices.
|
||
|
///
|
||
|
/// @param[in] P #P by 3 list of vertex positions
|
||
|
/// @param[in] C #P|1 by 3 color(s)
|
||
|
IGL_INLINE void add_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C);
|
||
|
|
||
|
/// Clear the point data
|
||
|
IGL_INLINE void clear_points();
|
||
|
|
||
|
/// Sets edges given a list of edge vertices and edge indices. In constrast
|
||
|
/// to `add_edges` this will (purposefully) clober existing edges.
|
||
|
///
|
||
|
/// @param[in] P #P by 3 list of vertex positions
|
||
|
/// @param[in] E #E by 2 list of edge indices into P
|
||
|
/// @param[in] C #E|1 by 3 color(s)
|
||
|
IGL_INLINE void set_edges (const Eigen::MatrixXd& P, const Eigen::MatrixXi& E, const Eigen::MatrixXd& C);
|
||
|
/// Add edges given a list of edge start and end positions and colors
|
||
|
///
|
||
|
/// @param[in] P1 #P by 3 list of edge start positions
|
||
|
/// @param[in] P2 #P by 3 list of edge end positions
|
||
|
/// @param[in] C #P|1 by 3 color(s)
|
||
|
/// \note This is very confusing. Why does add_edges have a different API from
|
||
|
/// set_edges?
|
||
|
IGL_INLINE void add_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C);
|
||
|
/// Sets edges given a list of points and eminating vectors
|
||
|
///
|
||
|
/// @param[in] P #P by 3 list of vertex positions
|
||
|
/// @param[in] V #P by 3 list of eminating vectors
|
||
|
/// @param[in] C #P|1 by 3 color(s)
|
||
|
IGL_INLINE void set_edges_from_vector_field(
|
||
|
const Eigen::MatrixXd& P,
|
||
|
const Eigen::MatrixXd& V,
|
||
|
const Eigen::MatrixXd& C);
|
||
|
|
||
|
/// Clear the edge data
|
||
|
IGL_INLINE void clear_edges();
|
||
|
|
||
|
/// Sets / Adds text labels at the given positions in 3D.
|
||
|
/// \param[in] P #P by 3 list of vertex positions
|
||
|
/// \param[in] str #P list of text labels
|
||
|
/// \note This requires the ImGui viewer plugin to display text labels.
|
||
|
IGL_INLINE void set_labels (const Eigen::MatrixXd& P, const std::vector<std::string>& str);
|
||
|
/// Sets / Adds text labels at the given positions in 3D.
|
||
|
/// @param[in] P 3D position of the label
|
||
|
/// @param[in] str text label
|
||
|
IGL_INLINE void add_label (const Eigen::VectorXd& P, const std::string& str);
|
||
|
|
||
|
/// Clear the label data
|
||
|
IGL_INLINE void clear_labels ();
|
||
|
|
||
|
/// Computes the normals of the mesh
|
||
|
IGL_INLINE void compute_normals();
|
||
|
|
||
|
/// Assigns uniform colors to all faces/vertices
|
||
|
/// \param[in] ambient ambient color
|
||
|
/// \param[in] diffuse diffuse color
|
||
|
/// \param[in] specular specular color
|
||
|
IGL_INLINE void uniform_colors(
|
||
|
const Eigen::Vector3d& ambient,
|
||
|
const Eigen::Vector3d& diffuse,
|
||
|
const Eigen::Vector3d& specular);
|
||
|
/// \overload
|
||
|
IGL_INLINE void uniform_colors(
|
||
|
const Eigen::Vector4d& ambient,
|
||
|
const Eigen::Vector4d& diffuse,
|
||
|
const Eigen::Vector4d& specular);
|
||
|
|
||
|
/// Generate a normal image matcap
|
||
|
IGL_INLINE void normal_matcap();
|
||
|
|
||
|
/// Generates a default grid texture (without uvs)
|
||
|
IGL_INLINE void grid_texture();
|
||
|
|
||
|
/// Copy visualization options from one viewport to another
|
||
|
/// \param[in] from source viewport
|
||
|
/// \param[in] to destination viewport
|
||
|
IGL_INLINE void copy_options(const ViewerCore &from, const ViewerCore &to);
|
||
|
|
||
|
/// Vertices of the current mesh (#V x 3)
|
||
|
Eigen::MatrixXd V;
|
||
|
/// Faces of the mesh (#F x 3)
|
||
|
Eigen::MatrixXi F;
|
||
|
|
||
|
// Per face attributes
|
||
|
/// One normal per face
|
||
|
Eigen::MatrixXd F_normals;
|
||
|
|
||
|
/// Per face ambient color
|
||
|
Eigen::MatrixXd F_material_ambient;
|
||
|
/// Per face diffuse color
|
||
|
Eigen::MatrixXd F_material_diffuse;
|
||
|
/// Per face specular color
|
||
|
Eigen::MatrixXd F_material_specular;
|
||
|
|
||
|
// Per vertex attributes
|
||
|
/// One normal per vertex
|
||
|
Eigen::MatrixXd V_normals;
|
||
|
|
||
|
/// Per vertex ambient color
|
||
|
Eigen::MatrixXd V_material_ambient;
|
||
|
/// Per vertex diffuse color
|
||
|
Eigen::MatrixXd V_material_diffuse;
|
||
|
/// Per vertex specular color
|
||
|
Eigen::MatrixXd V_material_specular;
|
||
|
|
||
|
// UV parametrization
|
||
|
/// UV vertices
|
||
|
Eigen::MatrixXd V_uv;
|
||
|
/// optional faces for UVs
|
||
|
Eigen::MatrixXi F_uv;
|
||
|
|
||
|
// Texture
|
||
|
/// Texture red colors
|
||
|
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_R;
|
||
|
/// Texture green colors
|
||
|
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_G;
|
||
|
/// Texture blue colors
|
||
|
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_B;
|
||
|
/// Texture alpha values
|
||
|
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_A;
|
||
|
|
||
|
// Overlays
|
||
|
|
||
|
/// Lines plotted over the scene
|
||
|
/// (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b),
|
||
|
// with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format
|
||
|
Eigen::MatrixXd lines;
|
||
|
|
||
|
/// Points plotted over the scene
|
||
|
/// (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b),
|
||
|
/// with P the position in global coordinates of the center of the point, and C the color in floating point rgb format
|
||
|
Eigen::MatrixXd points;
|
||
|
|
||
|
// Text labels plotted over the scene
|
||
|
// Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored
|
||
|
// Texts contains in the i-th position the text of the i-th label
|
||
|
/// Text positions of vertices
|
||
|
Eigen::MatrixXd vertex_labels_positions;
|
||
|
/// Text positions of faces
|
||
|
Eigen::MatrixXd face_labels_positions;
|
||
|
/// Text positions of labels
|
||
|
Eigen::MatrixXd labels_positions;
|
||
|
/// Text strings of labels at vertices
|
||
|
std::vector<std::string> vertex_labels_strings;
|
||
|
/// Text strings of labels at faces
|
||
|
std::vector<std::string> face_labels_strings;
|
||
|
/// Text strings of labels
|
||
|
std::vector<std::string> labels_strings;
|
||
|
|
||
|
/// Marks dirty buffers that need to be uploaded to OpenGL
|
||
|
uint32_t dirty;
|
||
|
|
||
|
/// Enable per-face or per-vertex properties
|
||
|
bool face_based;
|
||
|
|
||
|
/// Enable double-sided lighting on faces
|
||
|
bool double_sided;
|
||
|
|
||
|
/// Invert mesh normals
|
||
|
bool invert_normals;
|
||
|
|
||
|
/// Visualization options
|
||
|
/// Each option is a binary mask specifying on which viewport each option is set.
|
||
|
/// When using a single viewport, standard boolean can still be used for simplicity.
|
||
|
unsigned int is_visible;
|
||
|
unsigned int show_custom_labels;
|
||
|
unsigned int show_face_labels;
|
||
|
unsigned int show_faces;
|
||
|
unsigned int show_lines;
|
||
|
unsigned int show_overlay;
|
||
|
unsigned int show_overlay_depth;
|
||
|
unsigned int show_texture;
|
||
|
unsigned int show_vertex_labels;
|
||
|
unsigned int use_matcap;
|
||
|
|
||
|
/// Point size / line width
|
||
|
float point_size;
|
||
|
/// line_width is NOT SUPPORTED on Mac OS and Windows
|
||
|
float line_width;
|
||
|
/// Size of lables
|
||
|
float label_size;
|
||
|
/// Color of lines
|
||
|
Eigen::Matrix<float, 4, 1, Eigen::DontAlign> line_color;
|
||
|
/// Color of labels
|
||
|
Eigen::Matrix<float, 4, 1, Eigen::DontAlign> label_color;
|
||
|
|
||
|
/// Shape material shininess
|
||
|
/// \deprecated unused?
|
||
|
float shininess;
|
||
|
|
||
|
/// Unique identifier
|
||
|
int id;
|
||
|
|
||
|
/// OpenGL representation of the mesh
|
||
|
igl::opengl::MeshGL meshgl;
|
||
|
|
||
|
/// Update contents from a 'Data' instance
|
||
|
///
|
||
|
/// @param[in,out] GL_labels labels to be updated
|
||
|
/// @param[in] positions positions of the labels
|
||
|
/// @param[in] strings strings of the labels
|
||
|
IGL_INLINE void update_labels(
|
||
|
igl::opengl::MeshGL::TextGL& GL_labels,
|
||
|
const Eigen::MatrixXd& positions,
|
||
|
const std::vector<std::string>& strings
|
||
|
);
|
||
|
/// Update the meshgl object
|
||
|
/// \param[in] data data to be used for the update
|
||
|
/// \param[in] invert_normals whether to invert normals
|
||
|
/// \param[in,out] meshgl mesh to be updated
|
||
|
IGL_INLINE void updateGL(
|
||
|
const igl::opengl::ViewerData& data,
|
||
|
const bool invert_normals,
|
||
|
igl::opengl::MeshGL& meshgl);
|
||
|
};
|
||
|
|
||
|
} // namespace opengl
|
||
|
} // namespace igl
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#include "../serialize.h"
|
||
|
namespace igl
|
||
|
{
|
||
|
namespace serialization
|
||
|
{
|
||
|
inline void serialization(bool s, igl::opengl::ViewerData& obj, std::vector<char>& buffer)
|
||
|
{
|
||
|
SERIALIZE_MEMBER(V);
|
||
|
SERIALIZE_MEMBER(F);
|
||
|
SERIALIZE_MEMBER(F_normals);
|
||
|
SERIALIZE_MEMBER(F_material_ambient);
|
||
|
SERIALIZE_MEMBER(F_material_diffuse);
|
||
|
SERIALIZE_MEMBER(F_material_specular);
|
||
|
SERIALIZE_MEMBER(V_normals);
|
||
|
SERIALIZE_MEMBER(V_material_ambient);
|
||
|
SERIALIZE_MEMBER(V_material_diffuse);
|
||
|
SERIALIZE_MEMBER(V_material_specular);
|
||
|
SERIALIZE_MEMBER(V_uv);
|
||
|
SERIALIZE_MEMBER(F_uv);
|
||
|
SERIALIZE_MEMBER(texture_R);
|
||
|
SERIALIZE_MEMBER(texture_G);
|
||
|
SERIALIZE_MEMBER(texture_B);
|
||
|
SERIALIZE_MEMBER(texture_A);
|
||
|
SERIALIZE_MEMBER(lines);
|
||
|
SERIALIZE_MEMBER(points);
|
||
|
SERIALIZE_MEMBER(labels_positions);
|
||
|
SERIALIZE_MEMBER(labels_strings);
|
||
|
SERIALIZE_MEMBER(dirty);
|
||
|
SERIALIZE_MEMBER(face_based);
|
||
|
SERIALIZE_MEMBER(show_faces);
|
||
|
SERIALIZE_MEMBER(show_lines);
|
||
|
SERIALIZE_MEMBER(invert_normals);
|
||
|
SERIALIZE_MEMBER(show_overlay);
|
||
|
SERIALIZE_MEMBER(show_overlay_depth);
|
||
|
SERIALIZE_MEMBER(show_vertex_labels);
|
||
|
SERIALIZE_MEMBER(show_face_labels);
|
||
|
SERIALIZE_MEMBER(show_custom_labels);
|
||
|
SERIALIZE_MEMBER(show_texture);
|
||
|
SERIALIZE_MEMBER(double_sided);
|
||
|
SERIALIZE_MEMBER(point_size);
|
||
|
SERIALIZE_MEMBER(line_width);
|
||
|
SERIALIZE_MEMBER(line_color);
|
||
|
SERIALIZE_MEMBER(shininess);
|
||
|
SERIALIZE_MEMBER(id);
|
||
|
}
|
||
|
template<>
|
||
|
inline void serialize(const igl::opengl::ViewerData& obj, std::vector<char>& buffer)
|
||
|
{
|
||
|
serialization(true, const_cast<igl::opengl::ViewerData&>(obj), buffer);
|
||
|
}
|
||
|
template<>
|
||
|
inline void deserialize(igl::opengl::ViewerData& obj, const std::vector<char>& buffer)
|
||
|
{
|
||
|
serialization(false, obj, const_cast<std::vector<char>&>(buffer));
|
||
|
obj.dirty = igl::opengl::MeshGL::DIRTY_ALL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef IGL_STATIC_LIBRARY
|
||
|
# include "ViewerData.cpp"
|
||
|
#endif
|
||
|
|
||
|
#endif
|