You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

38 lines
1.4 KiB

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_GAUSSIAN_CURVATURE_H
#define IGL_GAUSSIAN_CURVATURE_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
/// Compute the 2π minus the sum of interior angles at each vertex. For
/// interior vertices of a manifold mesh this corresponds to the local
/// integral gaussian curvature ("angle deficit", without averaging by local
/// area). For boundary vertices, this quantity is not so meaninful. FWIW,
/// adding π to the output for boundary vertices would produce local integral
/// geodesic curvature along the boundary curve.
///
/// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions
/// @param[in] F #F by 3 eigen Matrix of face (triangle) indices
/// @param[out] K #V by 1 eigen Matrix of discrete gaussian curvature values
///
template <typename DerivedV, typename DerivedF, typename DerivedK>
IGL_INLINE void gaussian_curvature(
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedK> & K);
}
#ifndef IGL_STATIC_LIBRARY
# include "gaussian_curvature.cpp"
#endif
#endif