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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FORWARD_KINEMATICS_H
#define IGL_FORWARD_KINEMATICS_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
#include <vector>
namespace igl
{
/// Given a skeleton and a set of relative bone rotations compute absolute
/// rigid transformations for each bone.
///
/// @param[in] C #C by dim list of joint positions
/// @param[in] BE #BE by 2 list of bone edge indices
/// @param[in] P #BE list of parent indices into BE
/// @param[in] dQ #BE list of relative rotations
/// @param[in] dT #BE list of relative translations
/// @param[out] vQ #BE list of absolute rotations
/// @param[out] vT #BE list of absolute translations
IGL_INLINE void forward_kinematics(
const Eigen::MatrixXd & C,
const Eigen::MatrixXi & BE,
const Eigen::VectorXi & P,
const std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
const std::vector<Eigen::Vector3d> & dT,
std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & vQ,
std::vector<Eigen::Vector3d> & vT);
/// \overload
/// \brief assuming each dT[i] == {0,0,0}
IGL_INLINE void forward_kinematics(
const Eigen::MatrixXd & C,
const Eigen::MatrixXi & BE,
const Eigen::VectorXi & P,
const std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & vQ,
std::vector<Eigen::Vector3d> & vT);
/// \overload
/// @param[out] T #BE*(dim+1) by dim stack of transposed transformation matrices
IGL_INLINE void forward_kinematics(
const Eigen::MatrixXd & C,
const Eigen::MatrixXi & BE,
const Eigen::VectorXi & P,
const std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
const std::vector<Eigen::Vector3d> & dT,
Eigen::MatrixXd & T);
/// \overload
IGL_INLINE void forward_kinematics(
const Eigen::MatrixXd & C,
const Eigen::MatrixXi & BE,
const Eigen::VectorXi & P,
const std::vector<
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
Eigen::MatrixXd & T);
};
#ifndef IGL_STATIC_LIBRARY
# include "forward_kinematics.cpp"
#endif
#endif