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186 lines
8.2 KiB
186 lines
8.2 KiB
1 year ago
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_DECIMATE_H
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#define IGL_DECIMATE_H
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#include "igl_inline.h"
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#include "decimate_callback_types.h"
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#include <Eigen/Core>
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/// @file decimate.h
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///
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/// igl::decimate implements a customizable greedy edge collapser using a priority-queue:
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///
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/// Q ← {}
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/// for each edge e
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/// cost[e], placement[e] ← cost_and_placement(e)
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/// Q.update( e, cost[e] )
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///
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/// while Q not empty
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/// e ← Q.pop()
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/// if cost[e] is finite
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/// collapse_happened_flag = false
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/// if pre_collapse( e )
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/// collapse_happened_flag = collapse_edge( e )
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/// post_collapse( e, collapse_happened_flag )
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/// if collapse_happened_flag
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/// for each neighbor edge f
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/// cost[f], placement[f] ← cost_and_placement(f)
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/// Q.update( f, cost[f] )
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/// if stopping_condition()
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/// break
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/// else
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/// cost[ e ] = ∞
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/// Q.update( e, cost[e] )
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///
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///
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/// There are four important callbacks that can be customized (decimate_callback_types.h). Note that any of these functions can capture user-defined book-keeping variables.
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///
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/// `cost_and_placement` This function is called for every original edge before
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/// the queue processing starts and then on the “neighbors” (edges in the
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/// two-ring) of a successfully collapsed edge. The function should output a
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/// cost that would be paid if the given edge were to be collapsed to a single
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/// vertex and the positional placement of that new vertex. Outputting a cost of
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/// ∞ guarantees that the edge will not be collapsed.
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///
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/// `pre_collapse` This function is called just before `collapse_edge` is
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/// attempted. If this function returns false then the collapse is aborted. This
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/// callback is an opportunity for callers to conduct a final check whether the
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/// collapse should really take place (e.g., based on the most current
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/// information, which may not be available at the time that
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/// `cost_and_placement` was called). This is rarely necessary and its preferred
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/// to use cost_and_placement to assign uncollapsible edges ∞ cost if possible.
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///
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/// `post_collapse` This function is called after `collapse_edge` is attempted.
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/// Since this collapse may have failed (e.g., it would create a non-manifold
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/// mesh). This callback is provided a flag whether the attempted collapse
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/// actually occurred. This callback is an opportunity for callers to update any
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/// data-structures/book-keeping to acknowledge the successful (or failed)
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/// collapse.
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///
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/// `stopping_condition` This function is called after a successful call to
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/// `collapse_edge`. If this function returns true then the entire
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/// queue-processing ends (e.g., if the number of remaining faces is below a
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/// user’s threshold).
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///
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/// \see
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/// collapse_edge
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/// qslim
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namespace igl
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{
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/// Assumes (V,F) is a manifold mesh (possibly with boundary) collapses edges
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/// until desired number of faces is achieved. This uses default edge cost and
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/// merged vertex placement functions {edge length, edge midpoint}.
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///
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/// See \fileinfo for more details.
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///
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/// @param[in] V #V by dim list of vertex positions
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/// @param[in] F #F by 3 list of face indices into V.
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/// @param[in] max_m desired number of output faces
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/// @param[in] block_intersections whether to block intersections (see
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/// intersection_blocking_collapse_edge_callbacks)
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/// @param[out] U #U by dim list of output vertex posistions (can be same ref as V)
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/// @param[out] G #G by 3 list of output face indices into U (can be same ref as G)
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/// @param[out] J #G list of indices into F of birth face
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/// @param[out] I #U list of indices into V of birth vertices
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/// @return true if m was reached (otherwise #G > m)
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IGL_INLINE bool decimate(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const int max_m,
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const bool block_intersections,
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Eigen::MatrixXd & U,
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Eigen::MatrixXi & G,
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Eigen::VectorXi & J,
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Eigen::VectorXi & I);
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/// Collapses edges of a **closed manifold mesh** (V,F) using user defined
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/// callbacks in a priority queue. Functions control the cost and placement of each collapse the
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/// stopping criteria for queue processing and the callbacks for pre and post
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/// collapse operations. See the first implementation in decimate.cpp for an
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/// example of how to deal with open/non-manifold meshes and how to adjust
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/// cost and placement functions accordingly.
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///
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/// See \fileinfo for more details.
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///
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/// @param[in] V #V by dim list of vertex positions
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/// @param[in] F #F by 3 list of face indices into V.
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/// @param[in] cost_and_placement function computing cost of collapsing an edge and 3d
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/// position where it should be placed:
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/// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
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/// @param[in] stopping_condition function returning whether to stop collapsing edges
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/// based on current state. Guaranteed to be called after _successfully_
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/// collapsing edge e removing edges (e,e1,e2) and faces (f1,f2):
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/// bool should_stop =
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/// stopping_condition(V,F,E,EMAP,EF,EI,Q,Qit,C,e,e1,e2,f1,f2);
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/// @param[in] pre_collapse callback called with index of edge whose collapse is about
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/// to be attempted (see collapse_edge)
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/// @param[in] post_collapse callback called with index of edge whose collapse was
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/// just attempted and a flag revealing whether this was successful (see
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/// collapse_edge)
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/// @param[in] EMAP #F*3 list of indices into E, mapping each directed edge to unique
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/// unique edge in E
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/// @param[in] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
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/// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
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/// e=(j->i)
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/// @param[in] EI #E by 2 list of edge flap corners (see above).
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/// @param[out] U #U by dim list of output vertex posistions (can be same ref as V)
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/// @param[out] G #G by 3 list of output face indices into U (can be same ref as G)
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/// @param[out] J #G list of indices into F of birth face
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/// @param[out] I #U list of indices into V of birth vertices
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/// @return true if m was reached (otherwise #G > m)
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///
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/// \see connect_boundary_to_infinity
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///
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/// \bug E,EMAP,EF,EI seem to be immediately (re)computed from F. These inputs
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/// are unused and it's not clear why.
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IGL_INLINE bool decimate(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const decimate_cost_and_placement_callback & cost_and_placement,
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const decimate_stopping_condition_callback & stopping_condition,
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const decimate_pre_collapse_callback & pre_collapse,
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const decimate_post_collapse_callback & post_collapse,
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const Eigen::MatrixXi & E,
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const Eigen::VectorXi & EMAP,
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const Eigen::MatrixXi & EF,
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const Eigen::MatrixXi & EI,
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Eigen::MatrixXd & U,
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Eigen::MatrixXi & G,
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Eigen::VectorXi & J,
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Eigen::VectorXi & I);
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/// \overload
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IGL_INLINE bool decimate(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const decimate_cost_and_placement_callback & cost_and_placement,
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const decimate_stopping_condition_callback & stopping_condition,
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const decimate_pre_collapse_callback & pre_collapse,
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const decimate_post_collapse_callback & post_collapse,
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Eigen::MatrixXd & U,
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Eigen::MatrixXi & G,
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Eigen::VectorXi & J,
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Eigen::VectorXi & I);
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/// \overload
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IGL_INLINE bool decimate(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const decimate_cost_and_placement_callback & cost_and_placement,
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const decimate_stopping_condition_callback & stopping_condition,
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Eigen::MatrixXd & U,
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Eigen::MatrixXi & G,
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Eigen::VectorXi & J,
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Eigen::VectorXi & I);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "decimate.cpp"
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#endif
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#endif
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