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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL_RENDER_TO_TGA_H
#define IGL_OPENGL_RENDER_TO_TGA_H
#include "../../igl_inline.h"
#include <string>
namespace igl
{
namespace opengl
{
// Render current open GL image to .tga file
// Inputs:
// tga_file path to output .tga file
// width width of scene and resulting image
// height height of scene and resulting image
/// alpha whether to include alpha channel
// Returns true only if no errors occurred
//
// See also: png/render_to_png which is slower but writes .png files
IGL_INLINE bool render_to_tga(
const std::string tga_file,
const int width,
const int height,
const bool alpha);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "render_to_tga.cpp"
#endif
#endif