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#ifndef IGL_BOX_FACES_H
#define IGL_BOX_FACES_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
namespace igl
{
/// Compute the quad faces of an axis-aligned bounding box) shrunk by a given
/// factor.
///
/// @param[in] box Axis-aligned bounding box
/// @param[in] shrink Factor by which to shrink the box
/// @param[out] P #P by 3 list of vertex positions
/// @param[out] Q #Q by 4 list of triangle indices into rows of P
template <typename DerivedV, typename DerivedQ>
IGL_INLINE void box_faces(
const Eigen::AlignedBox<typename DerivedV::Scalar,3> & box,
const typename DerivedV::Scalar shrink,
Eigen::PlainObjectBase<DerivedV> & P,
Eigen::PlainObjectBase<DerivedQ> & Q);
// Forward declaration
template <typename DerivedV, int DIM> class AABB;
/// Compute the quad faces of a tree of axis-aligned bounding boxes.
///
/// @param[in] tree Tree of axis-aligned bounding boxes
/// @param[out] P #P by 3 list of vertex positions
/// @param[out] Q #Q by 4 list of triangle indices into rows of P
/// @param[out] D #Q list of tree depths (0==root)
template <
typename DerivedV,
typename DerivedP,
typename DerivedQ,
typename DerivedD >
IGL_INLINE void box_faces(
const igl::AABB<DerivedV,3> & tree,
Eigen::PlainObjectBase<DerivedP> & P,
Eigen::PlainObjectBase<DerivedQ> & Q,
Eigen::PlainObjectBase<DerivedD> & D);
}
#ifndef IGL_STATIC_LIBRARY
# include "box_faces.cpp"
#endif
#endif