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#include <igl/readOFF.h>
#include <igl/opengl/glfw/Viewer.h>
#include <iostream>
#include <igl/stb/write_image.h>
#include <igl/stb/read_image.h>
// This function is called every time a keyboard button is pressed
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
if (key == '1')
{
// Allocate temporary buffers
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> R(1280,800);
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> G(1280,800);
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> B(1280,800);
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> A(1280,800);
// Draw the scene in the buffers
viewer.core().draw_buffer(
viewer.data(),false,R,G,B,A);
// Save it to a PNG
igl::stb::write_image("out.png",R,G,B,A);
}
if (key == '2')
{
// Allocate temporary buffers
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> R,G,B,A;
// Read the PNG
igl::stb::read_image("out.png",R,G,B,A);
// Replace the mesh with a triangulated square
Eigen::MatrixXd V(4,3);
V <<
-0.5,-0.5,0,
0.5,-0.5,0,
0.5, 0.5,0,
-0.5, 0.5,0;
Eigen::MatrixXi F(2,3);
F <<
0,1,2,
2,3,0;
Eigen::MatrixXd UV(4,2);
UV <<
0,0,
1,0,
1,1,
0,1;
viewer.data().clear();
viewer.data().set_mesh(V,F);
viewer.data().set_uv(UV);
viewer.core().align_camera_center(V);
viewer.data().show_texture = true;
// Use the image as a texture
viewer.data().set_texture(R,G,B);
}
return false;
}
int main(int argc, char *argv[])
{
// Load a mesh in OFF format
Eigen::MatrixXd V;
Eigen::MatrixXi F;
igl::readOFF(TUTORIAL_SHARED_PATH "/bunny.off", V, F);
std::cerr << "Press 1 to render the scene and save it in a png." << std::endl;
std::cerr << "Press 2 to load the saved png and use it as a texture." << std::endl;
// Plot the mesh and register the callback
igl::opengl::glfw::Viewer viewer;
viewer.callback_key_down = &key_down;
viewer.data().set_mesh(V, F);
viewer.launch();
}