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#include "contours.h"
#include <igl/unique_simplices.h>
#include <igl/dual_contouring.h>
#include <igl/get_seconds.h>
#include <igl/grid.h>
#include <igl/marching_cubes.h>
#include <igl/per_corner_normals.h>
#include <igl/parallel_for.h>
#include <igl/per_corner_normals.h>
#include <igl/per_face_normals.h>
#include <igl/polygon_corners.h>
#include <igl/sparse_voxel_grid.h>
void contours(
Eigen::MatrixXd & V,
Eigen::MatrixXi & E,
Eigen::MatrixXd & VV,
Eigen::MatrixXi & FF,
Eigen::MatrixXd & NN,
Eigen::MatrixXd & mcV,
Eigen::MatrixXi & mcF,
Eigen::MatrixXd & mcN)
{
const auto & tictoc = []()
{
static double t_start = igl::get_seconds();
double diff = igl::get_seconds()-t_start;
t_start += diff;
return diff;
};
// Create an interesting shape with sharp features using SDF CSG with spheres.
const auto & sphere = [](
const Eigen::RowVector3d & c,
const double r,
const Eigen::RowVector3d & x)->double
{
return (x-c).norm() - r;
};
const std::function<double(const Eigen::RowVector3d & x)> f =
[&](const Eigen::RowVector3d & x)->double
{
return
std::min(
std::min(std::max(
sphere(Eigen::RowVector3d(-0.2,0,-0.2),0.5,x),
-sphere(Eigen::RowVector3d(+0.2,0,0.2),0.5,x)),
sphere(Eigen::RowVector3d(-0.15,0,-0.15),0.3,x)
),
std::max(
std::max(
sphere(Eigen::RowVector3d(-0.2,-0.5,-0.2),0.6,x),x(1)+0.45),-0.6-x(1))
);
};
Eigen::RowVector3d p0(-0.2,0.5,-0.2);
assert(abs(f(p0)) < 1e-10 && "p0 should be on zero level-set");
// Simple finite difference gradients
const auto & fd = [](
const std::function<double(const Eigen::RowVector3d&)> & f,
const Eigen::RowVector3d & x)
{
const double eps = 1e-10;
Eigen::RowVector3d g;
for(int c = 0;c<3;c++)
{
const Eigen::RowVector3d xp = x+eps*Eigen::RowVector3d(c==0,c==1,c==2);
const double fp = f(xp);
const Eigen::RowVector3d xn = x-eps*Eigen::RowVector3d(c==0,c==1,c==2);
const double fn = f(xn);
g(c) = (fp-fn)/(2*eps);
}
return g;
};
const auto & f_grad = [&fd,&f](const Eigen::RowVector3d & x)
{
return fd(f,x).normalized();
};
// Quads
Eigen::MatrixXi Q;
// Grid parameters
const Eigen::RowVector3d min_corner(-2,-2,-2);
const Eigen::RowVector3d max_corner(+2,+2,+2);
const int s = 256;
int nx = s+1;
int ny = s+1;
int nz = s+1;
const Eigen::RowVector3d step =
(max_corner-min_corner).array()/(Eigen::RowVector3d(nx,ny,nz).array()-1);
// Sparse grid below assumes regular grid
assert((step(0) == step(1))&&(step(0) == step(2)));
// Dual contouring parameters
bool constrained = false;
bool triangles = false;
bool root_finding = true;
for(int pass = 0;pass<2;pass++)
{
const bool sparse = pass == 1;
printf("Using %s grid..\n",sparse?"sparse":"dense");
if(sparse)
{
// igl::sparse_voxel_grid assumes (0,0,0) lies on the grid. But dense igl::grid
// below won't necessarily do that depending on nx,ny,nz.
tictoc();
Eigen::MatrixXd GV;
Eigen::VectorXd Gf;
Eigen::Matrix<int,Eigen::Dynamic,8> GI;
igl::sparse_voxel_grid(p0,f,step(0),16.*pow(step(0),-2.),Gf,GV,GI);
const auto t_Gf = tictoc();
printf(" %5f secs to populate sparse grid of %ld cells\n",t_Gf+tictoc(),GI.rows());
// Dual contouring requires list of sparse edges (not cells)
// extract _all_ edges from sparse_voxel_grid (conservative)
Eigen::Matrix<int,Eigen::Dynamic,2> GI2;
{
Eigen::Matrix<int,Eigen::Dynamic,2> all_GI2(GI.rows()*12,2);
all_GI2 <<
// front
GI.col(0),GI.col(1),
GI.col(1),GI.col(2),
GI.col(2),GI.col(3),
GI.col(3),GI.col(0),
// back
GI.col(4+0),GI.col(4+1),
GI.col(4+1),GI.col(4+2),
GI.col(4+2),GI.col(4+3),
GI.col(4+3),GI.col(4+0),
// sides
GI.col(0),GI.col(4+0),
GI.col(1),GI.col(4+1),
GI.col(2),GI.col(4+2),
GI.col(3),GI.col(4+3);
Eigen::VectorXi _1,_2;
igl::unique_simplices(all_GI2,GI2,_1,_2);
}
tictoc();
Eigen::RowVector3d step =
(max_corner-min_corner).array()/(Eigen::RowVector3d(nx,ny,nz).array()-1);
igl::dual_contouring(
f,f_grad,step,Gf,GV,GI2,constrained,triangles,root_finding,V,Q);
printf(" %5f secs dual contouring\n",t_Gf+tictoc());
tictoc();
igl::marching_cubes(Gf,GV,GI,0.0,mcV,mcF);
printf(" %5f secs marching cubes\n",t_Gf+tictoc());
}else
{
tictoc();
igl::dual_contouring(
f,f_grad,min_corner,max_corner,nx,ny,nz,constrained,triangles,root_finding,V,Q);
printf(" %5f secs dual contouring\n",tictoc());
// build and sample grid
tictoc();
Eigen::MatrixXd GV;
igl::grid(Eigen::RowVector3i(nx,ny,nz),GV);
Eigen::VectorXd Gf(GV.rows());
igl::parallel_for(GV.rows(),[&](const int i)
{
GV.row(i).array() *= (max_corner-min_corner).array();
GV.row(i) += min_corner;
Gf(i) = f(GV.row(i));
},1000ul);
const auto t_grid = tictoc();
igl::marching_cubes(Gf,GV,nx,ny,nz,0,mcV,mcF);
const auto t_mc = tictoc();
printf(" %5f secs (%5f + %5f) marching cubes\n",t_grid+t_mc,t_grid,t_mc);
}
}
// Crisp (as possible) rendering of resulting MC triangle mesh
igl::per_corner_normals(mcV,mcF,20,mcN);
// Crisp rendering of resulting DC quad mesh with edges
Eigen::MatrixXd N;
Eigen::VectorXi J;
if(triangles)
{
VV = V;
FF = Q;
E.resize(Q.rows()*3,2);
E<<
Q.col(0), Q.col(1),
Q.col(1), Q.col(2),
Q.col(2), Q.col(0);
}else
{
Eigen::VectorXi I,C;
igl::polygon_corners(Q,I,C);
E.resize(Q.rows()*4,2);
E<<
Q.col(0), Q.col(1),
Q.col(1), Q.col(2),
Q.col(2), Q.col(3),
Q.col(3), Q.col(0);
igl::per_face_normals(V,I,C,N,VV,FF,J);
NN = N(J,Eigen::all);
igl::per_corner_normals(V,I,C,20,N,VV,FF,J,NN);
}
}