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#include <igl/avg_edge_length.h>
#include <igl/barycenter.h>
#include <igl/jet.h>
#include <igl/shapeup.h>
#include <igl/quad_planarity.h>
#include <igl/readDMAT.h>
#include <igl/readOFF.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/PI.h>
#include <vector>
#include <cstdlib>
// Quad mesh loaded
Eigen::MatrixXd VQC;
Eigen::MatrixXi FQC;
Eigen::MatrixXi E;
Eigen::MatrixXi FQCtri;
Eigen::MatrixXd PQC0, PQC1, PQC2, PQC3;
// Euclidean-regular quad mesh
Eigen::MatrixXd VQCregular;
Eigen::MatrixXi FQCtriregular;
Eigen::MatrixXd PQC0regular, PQC1regular, PQC2regular, PQC3regular;
igl::ShapeupData su_data;
// Scale for visualizing the fields
double global_scale; //TODO: not used
void quadAngleRegularity(const Eigen::MatrixXd& V, const Eigen::MatrixXi& Q, Eigen::VectorXd& angleRegularity)
{
angleRegularity.conservativeResize(Q.rows());
angleRegularity.setZero();
for (int i=0;i<Q.rows();i++){
for (int j=0;j<4;j++){
Eigen::RowVectorXd v21=(V.row(Q(i,j))-V.row(Q(i,(j+1)%4))).normalized();
Eigen::RowVectorXd v23=(V.row(Q(i,(j+2)%4))-V.row(Q(i,(j+1)%4))).normalized();
angleRegularity(i)+=(abs(acos(v21.dot(v23))-igl::PI/2.0)/(igl::PI/2.0))/4.0;
}
}
}
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
{
using namespace std;
using namespace Eigen;
// Plot the original quad mesh
if (key == '1')
{
viewer.data().clear();
// Draw the triangulated quad mesh
viewer.data().set_mesh(VQC, FQCtri);
// Assign a color to each quad that corresponds to the average deviation of each angle from pi/2
VectorXd angleRegularity(FQC.rows());
quadAngleRegularity( VQC, FQC, angleRegularity);
MatrixXd Ct;
igl::jet(angleRegularity, 0.0, 0.05, Ct);
MatrixXd C(FQCtri.rows(),3);
C << Ct, Ct;
viewer.data().set_colors(C);
// Plot a line for each edge of the quad mesh
viewer.data().add_edges(PQC0, PQC1, Eigen::RowVector3d(0,0,0));
viewer.data().add_edges(PQC1, PQC2, Eigen::RowVector3d(0,0,0));
viewer.data().add_edges(PQC2, PQC3, Eigen::RowVector3d(0,0,0));
viewer.data().add_edges(PQC3, PQC0, Eigen::RowVector3d(0,0,0));
}
// Plot the planarized quad mesh
if (key == '2')
{
viewer.data().clear();
// Draw the triangulated quad mesh
viewer.data().set_mesh(VQCregular, FQCtri);
// Assign a color to each quad that corresponds to its planarity
VectorXd angleRegularity(FQC.rows());
quadAngleRegularity( VQCregular, FQC, angleRegularity);
MatrixXd Ct;
igl::jet(angleRegularity, 0, 0.05, Ct);
MatrixXd C(FQCtri.rows(),3);
C << Ct, Ct;
viewer.data().set_colors(C);
// Plot a line for each edge of the quad mesh
viewer.data().add_edges(PQC0regular, PQC1regular, Eigen::RowVector3d(0,0,0));
viewer.data().add_edges(PQC1regular, PQC2regular, Eigen::RowVector3d(0,0,0));
viewer.data().add_edges(PQC2regular, PQC3regular, Eigen::RowVector3d(0,0,0));
viewer.data().add_edges(PQC3regular, PQC0regular, Eigen::RowVector3d(0,0,0));
}
return false;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
// Load a quad mesh
igl::readOFF(TUTORIAL_SHARED_PATH "/halftunnel.off", VQC, FQC);
// Convert it in a triangle mesh
FQCtri.resize(2*FQC.rows(), 3);
FQCtri << FQC.col(0),FQC.col(1),FQC.col(2),
FQC.col(2),FQC.col(3),FQC.col(0);
PQC0 = VQC(FQC.col(0).eval(), Eigen::all);
PQC1 = VQC(FQC.col(1).eval(), Eigen::all);
PQC2 = VQC(FQC.col(2).eval(), Eigen::all);
PQC3 = VQC(FQC.col(3).eval(), Eigen::all);
// Create a planar version with ShapeUp
//igl::planarize_quad_mesh(VQC, FQC, 100, 0.005, VQCregular);
E.resize(FQC.size(),2);
E.col(0)<<FQC.col(0),FQC.col(1),FQC.col(2),FQC.col(3);
E.col(1)<<FQC.col(1),FQC.col(2),FQC.col(3),FQC.col(0);
VectorXi b(1); b(0)=0; //setting the first vertex to be the same.
VectorXd wShape=VectorXd::Constant(FQC.rows(),1.0);
VectorXd wSmooth=VectorXd::Constant(E.rows(),1.0);
MatrixXd bc(1,3); bc<<VQC.row(0);
VectorXi array_of_fours=VectorXi::Constant(FQC.rows(),4);
igl::shapeup_projection_function localFunction(igl::shapeup_regular_face_projection);
su_data.maxIterations=200;
shapeup_precomputation(VQC, array_of_fours,FQC,E,b,wShape, wSmooth,su_data);
shapeup_solve(bc,localFunction, VQC,su_data, false,VQCregular);
// Convert the planarized mesh to triangles
PQC0regular = VQCregular(FQC.col(0).eval(), Eigen::all);
PQC1regular = VQCregular(FQC.col(1).eval(), Eigen::all);
PQC2regular = VQCregular(FQC.col(2).eval(), Eigen::all);
PQC3regular = VQCregular(FQC.col(3).eval(), Eigen::all);
// Launch the viewer
igl::opengl::glfw::Viewer viewer;
key_down(viewer,'1',0);
viewer.data().invert_normals = true;
viewer.data().show_lines = false;
viewer.callback_key_down = &key_down;
viewer.launch();
}