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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_XML_WRITE_TRIANGLE_MESH_H
#define IGL_XML_WRITE_TRIANGLE_MESH_H
#include "../igl_inline.h"
#include "../FileEncoding.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
namespace xml
{
/// write mesh to a file with automatic detection of file format. supported:
/// dae, or any of the formats supported by igl::write_triangle_mesh
///
/// @tparam Scalar type for positions and vectors (will be read as double and cast
/// to Scalar)
/// @tparam Index type for indices (will be read as int and cast to Index)
/// @param[in] str path to file
/// @param[in] V eigen double matrix #V by 3
/// @param[in] F eigen int matrix #F by 3
/// @return true iff success
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool write_triangle_mesh(
const std::string str,
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const FileEncoding fe = FileEncoding::Ascii);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "write_triangle_mesh.cpp"
#endif
#endif