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42 lines
1.4 KiB
42 lines
1.4 KiB
1 year ago
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_WRITE_TRIANGLE_MESH_H
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#define IGL_WRITE_TRIANGLE_MESH_H
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#include "igl_inline.h"
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#include "FileEncoding.h"
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#include <Eigen/Core>
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#include <string>
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namespace igl
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{
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/// write mesh to a file with automatic detection of file format. supported:
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/// obj, off, stl, wrl, ply, mesh).
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///
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/// @tparam Scalar type for positions and vectors (will be read as double and cast
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/// to Scalar)
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/// @tparam Index type for indices (will be read as int and cast to Index)
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/// @param[in] str path to file
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/// @param[in] V eigen double matrix #V by 3
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/// @param[in] F eigen int matrix #F by 3
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/// @param[in] encoding set file encoding (ascii or binary) when both are available
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/// @return true iff success
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE bool write_triangle_mesh(
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const std::string str,
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const Eigen::MatrixBase<DerivedV>& V,
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const Eigen::MatrixBase<DerivedF>& F,
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FileEncoding encoding = FileEncoding::Ascii);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "write_triangle_mesh.cpp"
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#endif
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#endif
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