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#ifndef IGL_UNPROJECT_ON_LINE_H
#define IGL_UNPROJECT_ON_LINE_H
#include <Eigen/Dense>
namespace igl
{
/// Given a screen space point (u,v) and the current projection matrix (e.g.
/// gl_proj * gl_modelview) and viewport, _unproject_ the point into the scene
/// so that it lies on given line (origin and dir) and projects as closely as
/// possible to the given screen space point.
///
/// @param[in] UV 2-long uv-coordinates of screen space point
/// @param[in] M 4 by 4 projection matrix
/// @param[in] VP 4-long viewport: (corner_u, corner_v, width, height)
/// @param[in] origin point on line
/// @param[in] dir vector parallel to line
/// @param[out] t line parameter so that closest poin on line to viewer ray through UV
/// lies at origin+t*dir
template <
typename DerivedUV,
typename DerivedM,
typename DerivedVP,
typename Derivedorigin,
typename Deriveddir>
void unproject_on_line(
const Eigen::MatrixBase<DerivedUV> & UV,
const Eigen::MatrixBase<DerivedM> & M,
const Eigen::MatrixBase<DerivedVP> & VP,
const Eigen::MatrixBase<Derivedorigin> & origin,
const Eigen::MatrixBase<Deriveddir> & dir,
typename DerivedUV::Scalar & t);
/// \overload
/// @param[out] Z 3d position of closest point on line to viewing ray through UV
template <
typename DerivedUV,
typename DerivedM,
typename DerivedVP,
typename Derivedorigin,
typename Deriveddir,
typename DerivedZ>
void unproject_on_line(
const Eigen::MatrixBase<DerivedUV> & UV,
const Eigen::MatrixBase<DerivedM> & M,
const Eigen::MatrixBase<DerivedVP> & VP,
const Eigen::MatrixBase<Derivedorigin> & origin,
const Eigen::MatrixBase<Deriveddir> & dir,
Eigen::PlainObjectBase<DerivedZ> & Z);
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject_on_line.cpp"
#endif
#endif