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#ifndef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_EDGE_H
#define IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_EDGE_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
/// Determine whether two triangles --- which share an edge--- intersect. We
/// consider the `f`th and `g`th triangles in `F` indexing rows of `V` for 3D
/// positions, but the `c`th corner (opposite the shared edge) of the `f`th
/// triangle is replaced by `p`.
///
/// @param[in] V #V by 3 list of vertex positions
/// @param[in] F #F by 3 list of triangle indices into rows of V
/// @param[in] f index into F of first triangle
/// @param[in] c index into F of corner opposite shared edge
/// @param[in] p 3D position to replace cth corner of first triangle
/// @param[in] g index into F of second triangle
/// @param[in] epsilon tolerance used to determine coplanarity
/// @returns true if triangles intersect
///
/// \see edge_flaps, tri_tri_intersect, triangle_triangle_intersect
///
/// \pre both faces are assumed to have non-trivial area
template <
typename DerivedV,
typename DerivedF,
typename Derivedp>
IGL_INLINE bool triangle_triangle_intersect_shared_edge(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const int f,
const int c,
const Eigen::MatrixBase<Derivedp> & p,
const int g,
const typename DerivedV::Scalar epsilon);
}
#ifndef IGL_STATIC_LIBRARY
# include "triangle_triangle_intersect_shared_edge.cpp"
#endif
#endif