You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
3.8 KiB
100 lines
3.8 KiB
1 year ago
|
#ifndef IGL_SCREEN_SPACE_SELECTION_H
|
||
|
#define IGL_SCREEN_SPACE_SELECTION_H
|
||
|
|
||
|
#include "igl/igl_inline.h"
|
||
|
#include <Eigen/Core>
|
||
|
#include <vector>
|
||
|
// Forward declaration
|
||
|
namespace igl { template <typename DerivedV, int DIM> class AABB; }
|
||
|
|
||
|
namespace igl
|
||
|
{
|
||
|
/// Given a mesh, a camera determine which points are inside of a given 2D
|
||
|
/// screen space polygon **culling points based on self-occlusion.**
|
||
|
///
|
||
|
/// @param[in] V #V by 3 list of mesh vertex positions
|
||
|
/// @param[in] F #F by 3 list of mesh triangle indices into rows of V
|
||
|
/// @param[in] tree precomputed bounding volume heirarchy
|
||
|
/// @param[in] model 4 by 4 camera model-view matrix
|
||
|
/// @param[in] proj 4 by 4 camera projection matrix (perspective or orthoraphic)
|
||
|
/// @param[in] viewport 4-vector containing camera viewport
|
||
|
/// @param[in] L #L by 2 list of 2D polygon vertices (in order)
|
||
|
/// @param[out] W #V by 1 list of winding numbers (|W|>0.5 indicates inside)
|
||
|
/// @param[out] and_visible #V by 1 list of visibility values (only correct for vertices
|
||
|
/// with |W|>0.5)
|
||
|
template <
|
||
|
typename DerivedV,
|
||
|
typename DerivedF,
|
||
|
typename DerivedM,
|
||
|
typename DerivedN,
|
||
|
typename DerivedO,
|
||
|
typename Ltype,
|
||
|
typename DerivedW,
|
||
|
typename Deriveda>
|
||
|
IGL_INLINE void screen_space_selection(
|
||
|
const Eigen::MatrixBase<DerivedV> & V,
|
||
|
const Eigen::MatrixBase<DerivedF> & F,
|
||
|
const igl::AABB<DerivedV, 3> & tree,
|
||
|
const Eigen::MatrixBase<DerivedM>& model,
|
||
|
const Eigen::MatrixBase<DerivedN>& proj,
|
||
|
const Eigen::MatrixBase<DerivedO>& viewport,
|
||
|
const std::vector<Eigen::Matrix<Ltype,1,2> > & L,
|
||
|
Eigen::PlainObjectBase<DerivedW> & W,
|
||
|
Eigen::PlainObjectBase<Deriveda> & and_visible);
|
||
|
/// Given a mesh, a camera determine which points are inside of a given 2D
|
||
|
/// screen space polygon
|
||
|
///
|
||
|
/// @param[in] V #V by 3 list of mesh vertex positions
|
||
|
/// @param[in] model 4 by 4 camera model-view matrix
|
||
|
/// @param[in] proj 4 by 4 camera projection matrix (perspective or orthoraphic)
|
||
|
/// @param[in] viewport 4-vector containing camera viewport
|
||
|
/// @param[in] L #L by 2 list of 2D polygon vertices (in order)
|
||
|
/// @param[out] W #V by 1 list of winding numbers (|W|>0.5 indicates inside)
|
||
|
template <
|
||
|
typename DerivedV,
|
||
|
typename DerivedM,
|
||
|
typename DerivedN,
|
||
|
typename DerivedO,
|
||
|
typename Ltype,
|
||
|
typename DerivedW>
|
||
|
IGL_INLINE void screen_space_selection(
|
||
|
const Eigen::MatrixBase<DerivedV> & V,
|
||
|
const Eigen::MatrixBase<DerivedM>& model,
|
||
|
const Eigen::MatrixBase<DerivedN>& proj,
|
||
|
const Eigen::MatrixBase<DerivedO>& viewport,
|
||
|
const std::vector<Eigen::Matrix<Ltype,1,2> > & L,
|
||
|
Eigen::PlainObjectBase<DerivedW> & W);
|
||
|
/// Given a mesh, a camera determine which points are inside of a given 2D
|
||
|
/// screen space polygon
|
||
|
///
|
||
|
/// @param[in] V #V by 3 list of mesh vertex positions
|
||
|
/// @param[in] model 4 by 4 camera model-view matrix
|
||
|
/// @param[in] proj 4 by 4 camera projection matrix (perspective or orthoraphic)
|
||
|
/// @param[in] viewport 4-vector containing camera viewport
|
||
|
/// @param[in] P #P by 2 list of screen space polygon vertices
|
||
|
/// @param[in] E #E by 2 list of screen space edges as indices into rows of P
|
||
|
/// @param[out] W #V by 1 list of winding numbers (|W|>0.5 indicates inside)
|
||
|
template <
|
||
|
typename DerivedV,
|
||
|
typename DerivedM,
|
||
|
typename DerivedN,
|
||
|
typename DerivedO,
|
||
|
typename DerivedP,
|
||
|
typename DerivedE,
|
||
|
typename DerivedW>
|
||
|
IGL_INLINE void screen_space_selection(
|
||
|
const Eigen::MatrixBase<DerivedV> & V,
|
||
|
const Eigen::MatrixBase<DerivedM>& model,
|
||
|
const Eigen::MatrixBase<DerivedN>& proj,
|
||
|
const Eigen::MatrixBase<DerivedO>& viewport,
|
||
|
const Eigen::MatrixBase<DerivedP> & P,
|
||
|
const Eigen::MatrixBase<DerivedE> & E,
|
||
|
Eigen::PlainObjectBase<DerivedW> & W);
|
||
|
}
|
||
|
|
||
|
#ifndef IGL_STATIC_LIBRARY
|
||
|
#include "screen_space_selection.cpp"
|
||
|
#endif
|
||
|
|
||
|
#endif
|