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101 lines
4.3 KiB
101 lines
4.3 KiB
1 year ago
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#include "screen_space_selection.h"
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#include "AABB.h"
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#include "winding_number.h"
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#include "project.h"
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#include "unproject.h"
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#include "Hit.h"
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#include "parallel_for.h"
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedM,
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typename DerivedN,
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typename DerivedO,
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typename Ltype,
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typename DerivedW,
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typename Deriveda>
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IGL_INLINE void igl::screen_space_selection(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F,
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const igl::AABB<DerivedV, 3> & tree,
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const Eigen::MatrixBase<DerivedM>& model,
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const Eigen::MatrixBase<DerivedN>& proj,
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const Eigen::MatrixBase<DerivedO>& viewport,
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const std::vector<Eigen::Matrix<Ltype,1,2> > & L,
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Eigen::PlainObjectBase<DerivedW> & W,
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Eigen::PlainObjectBase<Deriveda> & and_visible)
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{
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typedef typename DerivedV::Scalar Scalar;
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screen_space_selection(V,model,proj,viewport,L,W);
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const Eigen::RowVector3d origin =
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(model.inverse().col(3)).head(3).template cast<Scalar>();
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igl::parallel_for(V.rows(),[&](const int i)
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{
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// Skip unselected points
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if(W(i)<0.5){ return; }
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igl::Hit hit;
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tree.intersect_ray(V,F,origin,V.row(i)-origin,hit);
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and_visible(i) = !(hit.t>1e-5 && hit.t<(1-1e-5));
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});
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}
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template <
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typename DerivedV,
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typename DerivedM,
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typename DerivedN,
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typename DerivedO,
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typename Ltype,
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typename DerivedW>
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IGL_INLINE void igl::screen_space_selection(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedM>& model,
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const Eigen::MatrixBase<DerivedN>& proj,
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const Eigen::MatrixBase<DerivedO>& viewport,
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const std::vector<Eigen::Matrix<Ltype,1,2> > & L,
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Eigen::PlainObjectBase<DerivedW> & W)
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{
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typedef typename DerivedV::Scalar Scalar;
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Eigen::Matrix<Scalar,Eigen::Dynamic,2> P(L.size(),2);
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Eigen::Matrix<int,Eigen::Dynamic,2> E(L.size(),2);
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for(int i = 0;i<E.rows();i++)
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{
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P.row(i) = L[i].template cast<Scalar>();
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E(i,0) = i;
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E(i,1) = (i+1)%E.rows();
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}
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return screen_space_selection(V,model,proj,viewport,P,E,W);
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}
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template <
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typename DerivedV,
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typename DerivedM,
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typename DerivedN,
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typename DerivedO,
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typename DerivedP,
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typename DerivedE,
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typename DerivedW>
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IGL_INLINE void igl::screen_space_selection(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedM>& model,
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const Eigen::MatrixBase<DerivedN>& proj,
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const Eigen::MatrixBase<DerivedO>& viewport,
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const Eigen::MatrixBase<DerivedP> & P,
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const Eigen::MatrixBase<DerivedE> & E,
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Eigen::PlainObjectBase<DerivedW> & W)
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{
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// project all mesh vertices to 2D
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DerivedV V2;
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igl::project(V,model,proj,viewport,V2);
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// In 2D this uses O(N*M) naive algorithm.
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igl::winding_number(P,E,V2,W);
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W = W.array().abs().eval();
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::screen_space_selection<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<float, 4, 4, 0, 4, 4>, Eigen::Matrix<float, 4, 4, 0, 4, 4>, Eigen::Matrix<float, 4, 1, 0, 4, 1>, float, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Array<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3> const&, Eigen::MatrixBase<Eigen::Matrix<float, 4, 4, 0, 4, 4> > const&, Eigen::MatrixBase<Eigen::Matrix<float, 4, 4, 0, 4, 4> > const&, Eigen::MatrixBase<Eigen::Matrix<float, 4, 1, 0, 4, 1> > const&, std::vector<Eigen::Matrix<float, 1, 2, 1, 1, 2>, std::allocator<Eigen::Matrix<float, 1, 2, 1, 1, 2> > > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<double, -1, 1, 0, -1, 1> >&);
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template void igl::screen_space_selection<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<float, 4, 4, 0, 4, 4>, Eigen::Matrix<float, 4, 4, 0, 4, 4>, Eigen::Matrix<float, 4, 1, 0, 4, 1>, float, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<float, 4, 4, 0, 4, 4> > const&, Eigen::MatrixBase<Eigen::Matrix<float, 4, 4, 0, 4, 4> > const&, Eigen::MatrixBase<Eigen::Matrix<float, 4, 1, 0, 4, 1> > const&, std::vector<Eigen::Matrix<float, 1, 2, 1, 1, 2>, std::allocator<Eigen::Matrix<float, 1, 2, 1, 1, 2> > > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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#endif
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