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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2019 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "quad_grid.h"
#include "grid.h"
template<
typename DerivedV,
typename DerivedQ,
typename DerivedE>
IGL_INLINE void igl::quad_grid(
const int nx,
const int ny,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedQ> & Q,
Eigen::PlainObjectBase<DerivedE> & E)
{
grid(Eigen::Vector2i(nx,ny),V);
return igl::quad_grid(nx,ny,Q,E);
}
template<
typename DerivedQ,
typename DerivedE>
IGL_INLINE void igl::quad_grid(
const int nx,
const int ny,
Eigen::PlainObjectBase<DerivedQ> & Q,
Eigen::PlainObjectBase<DerivedE> & E)
{
Eigen::MatrixXi I(nx,ny);
Q.resize( (nx-1)*(ny-1),4);
E.resize((nx-1)*ny + (ny-1)*nx,2);
{
int v = 0;
int q = 0;
int e = 0;
// Ordered to match igl::grid
for(int y = 0;y<ny;y++)
{
for(int x = 0;x<nx;x++)
{
//// Add a vertex
//V(v,0) = (-1.0) + double(x)/double(nx-1) * (1.0 - (-1.0));
//V(v,2) = (-1.0) + double(y)/double(ny-1) * (1.0 - (-1.0));
I(x,y) = v;
v++;
// Add a verical edge
if(y>0)
{
E(e,0) = I(x,y);
E(e,1) = I(x,y-1);
e++;
}
// Add a horizontal edge
if(x>0)
{
E(e,0) = I(x,y);
E(e,1) = I(x-1,y);
e++;
}
// Add two triangles
if(x>0 && y>0)
{
// -1,0----0,0
// | / |
// | / |
// | / |
// | / |
// -1,-1---0,-1
Q(q,0) = I(x-0,y-0);
Q(q,1) = I(x-1,y-0);
Q(q,2) = I(x-1,y-1);
Q(q,3) = I(x-0,y-1);
q++;
//F(f,2) = I(x-0,y-0);
//F(f,1) = I(x-1,y-0);
//F(f,0) = I(x-1,y-1);
//f++;
//F(f,2) = I(x-0,y-0);
//F(f,1) = I(x-1,y-1);
//F(f,0) = I(x-0,y-1);
//f++;
}
}
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::quad_grid<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
#endif